Shardstone
Hero
I replaced short rests with Second Winds. You can use a second wind at any time and it takes about a minute to catch your breath; if you use it in combat, you don't regain features and instead only roll hit dice. You have a number of Second Winds equal to your PB, and your last one always heals whatever HD you have left.In my game, I'm making short rests 20 minutes or two wandering monster rolls in dangerous areas.![]()
Long rests are done at Oases/Havens and take 24 hours (or less if you burn Supply).
So far in play, this set up has allowed for my to have some really fun adventuring days chaining together crazy set piece combats, mixing it up with fun exploration encounters and RP moments, and allowed my players the narrative freedom to embrace the more guerilla aspects of my D&D revamp.
Not everyone's taste but is the method that has worked for me.