D&D (2024) Motley Fool Prediction: New Dungeons & Dragons Edition Won't Help Hasbro Much

For gamers the question may sound silly, but stock market traders might think that if Hasbro is about to release a new version of a famous product, that should also bring in some significant income. So the Motley Fool article contains useful information for its target audience.

Well, that's another matter entirely, because I find Motley Fool to be a pretty skeezy company in their own right -- their target audience being people who don't understand the stock market but wanting to participate in it, but thinking they need some sort of secret sauce that only the Motley Fool's special club is privy too.
 

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A big no burger of news. Motley Fool is still real people, not AI.... But as pointed out, a few million books wouldn't move the needle for a multi billion dollar company. Motley Fool is also definitely not about making money fast. They advise against that idea all the time.

If anything, this is just them making sure people do not speculate over something so small.
 

A big no burger of news. Motley Fool is still real people, not AI.... But as pointed out, a few million books wouldn't move the needle for a multi billion dollar company. Motley Fool is also definitely not about making money fast. They advise against that idea all the time.

If anything, this is just them making sure people do not speculate over something so small.
Ehhh, I used to frequent the site and their forums all the time way, way back in the 90s and then, I would have agreed with you, but that's definitely not their model today.
 

those coincidences feel highly overrated. They did not hurt, sure, but they did not really help all that much either, the trajectory did not change much because of them.
Of all things I think COVID kept 5e continuing to do double digits. It was not old and people were sitting around watching YouTube, Twitch, and other social media via the algorithm due to veteran players not being able to meet their normal groups.

This might have prolonged growth and introduce 5e to new audiences.

Such a situation can't be counted on again.
 


Of all things I think COVID kept 5e continuing to do double digits. It was not old and people were sitting around watching YouTube, Twitch, and other social media via the algorithm due to veteran players not being able to meet their normal groups.
yes, Covid might have extended the trajectory by a year or so, but it did not really cause the interest, by then D&D was already huge. It only helped to sustain the already existing momentum

Such a situation can't be counted on again.
it also does not need it. 5e was doing great before Covid already, the spike we arguably saw from Covid could be replicated with the new core books
 

What would Wotc have to do to move the needle for the TTRPG revenue?
An actual new edition? Better adventures/AP's? More splat books?
Nothing.

That's not to say their current system is perfect, but I think there is no combination of actions they can take that will ever undo the blackpilling that many fans have. The community is fractured among too many clones, retro clones and heartbreakers to ever get the fandom on the same page and any attempt to further change things will fracture it further. (Look at how much WotC tried to convince us the latest books work with your old stuff and people still say "nah").
 

yes, Covid might have extended the trajectory by a year or so, but it did not really cause the interest, by then D&D was already huge. It only helped to sustain the already existing momentum
My point was D&D hugeness when COVID hit meant it was big during a time when YouTube, Twitter, and Twitch saw spikes of views. Which the algorithms pushed to more people. Which caused more people to become D&D influencers.

All at a time when the population was being forced to understand, run, and tolerate remote meetings.

It was a compounding factor that kept growth up for longer than most games ever do.

Almost every big online/home home entertainment, education, food, and shopping businesses (that didn't collapse) grew or sustained due to the pandemic. The downturn is only now happening.
 

My point was D&D hugeness when COVID hit meant it was big during a time when YouTube, Twitter, and Twitch saw spikes of views. Which the algorithms pushed to more people. Which caused more people to become D&D influencers.

All at a time when the population was being forced to understand, run, and tolerate remote meetings.

It was a compounding factor that kept growth up for longer than most games ever do.

Almost every big online/home home entertainment, education, food, and shopping businesses (that didn't collapse) grew or sustained due to the pandemic. The downturn is only now happening.
Yep. It’s entirely possible 2024 sales way worse than 2014. Probably won’t really know for sure either way though.
 

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