Kobold Avenger
Legend
It wasn't, it still was in 2e. "Primes" (and one of the more polite terms) was what they called natives of the Material Plane in Sigilian Cant.As far as I can tell, "prime" is a 1e oddity.
It wasn't, it still was in 2e. "Primes" (and one of the more polite terms) was what they called natives of the Material Plane in Sigilian Cant.As far as I can tell, "prime" is a 1e oddity.
Not 2E. Second edition is where Spelljammer came from. 5E uses combination of the 2e and 4e takes on the cosmology.It was prime because everything else revolves around it. Even the outer planes and gods are tied to the prime plane and wouldn't exist without it. The positive and negative material planes weren't echoes of the prime. They were the poles of the multiverse.
Interestingly enough, in 1e(and maybe 2e) there were multiple prime planes. Each was separate and not part of the single whole that 5e uses. Greyhawk existed in a separate prime plane than the Realms. Each prime also had it's own separate ethereal plane.
2e changed things only kinda sorta. There were no longer infinite different primes(just infinite crystal spheres), but the prime plane was still the center of things. The inner planes existed to provide the building blocks for the prime and the outer planes and gods existed because of prime planar belief.Not 2E. Second edition is where Spelljammer came from. 5E uses combination of the 2e and 4e takes on the cosmology.
What does being able to impose copyright have to do with the value of the game in anything other than a strict financial sense?I think that's actually the opposite of the truth though. You can't copyright generic. Generic is what gets put in the SRD.
Prime was all over 2e and Planescape too. Don't remember about 3e.As far as I can tell, "prime" is a 1e oddity.
1e has in its Players Handbook:
• Positive MATERIAL Plane
• Negative MATERIAL Plane
• "Prime" Material Plane
Apparently, Positive and Negative were kinds "material" planes, but the normal material plane was the "prime" one, and the others ... secondary echoes.
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So where 5e 2024 has the three "Material Realms" (namely Material, Positive Feywild, Negative Shadowfell), it seems to be a 1e-ism.
Personally, I make sense of this as:
Ethereal = Force
Positive Ethereal = Fey
Negative Ethereal = Shadow
And "force" is weird because, like gravity, it is immaterial but is physical, and can physically push matter around. Force is part of the Material Plane.
Reynard's point was that less generic was less valuable. That may be true to some players and groups, but to the purpose of building a community as a whole and to the people at WOTC making the calls, i just don't think it holds up. Especially when the core rules of D&D and many other systems are released under an open license. Specific beats general in both D&D rules and in IP.What does being able to impose copyright have to do with the value of the game in anything other than a strict financial sense?
Players who want to run clerics (or paladins) might disagree with this.That's DMG stuff.
Fair enough. I don't really care about WotC's opinion.Reynard's point was that less generic was less valuable. That may be true to some players and groups, but to the purpose of building a community as a whole and to the people at WOTC making the calls, i just don't think it holds up. Especially when the core rules of D&D and many other systems are released under an open license. Specific beats general in both D&D rules and in IP.
Really? Few if any PHBs have given that information.Interesting lack of mention of gods and demons and devils and where they make their homes.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.