D&D (2024) The Multiverse in the 2024 Players Handbook


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ART!

Deluxe Unhuman
Why, what deities the world has is decided by the DM.

Like a player deciding that Lathander sounds like a good god for them, doesn't really work out if the DM's game is in a world that does not feature Lathander.
"...but check with your DM." Problem solved. But give the players something to work with. Maybe list some examples - from WOTC's own settings, and historical deities - with each domain. The DMG can elaborate on any of that, of course.

Also: I'm used to a different style of play, I guess. Unless the setting is a very narrow genre or setting, most games I've played in just let the players choose a deity from wherever and we just run with it.
 
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My preferred lore is late 2e, for all setting that existed at the time (I don't have a real stake in settings that came later, like Eberron). I have made an exception for 4e's Feywild and Shadowfell (the latter being just a re-named Demiplane of Shadow as far as I'm concerned). 3e didn't change that status quo enough for me to care, and other than the aforementioned exception, I ignored 4e's lore or wrote it off as a different setting. PoLand actually works great for me if I think of it that way.

I was able to pretend things hadn't changed much for the early years of 5e as well (although I never liked most of their added lore). However, when I heard that they longer felt any narrative obligation to at least try to hold to canon, and followed that up with the IMO atrocious (from a lore perspective) VRGtR and the less so but still troubling Spelljammer and Dragonlance books, I decided I no longer had any desire to chase that comet. This luckily coincided with the development of Level Up, giving me an escape vector on which I could sell my players.
Incidentally, the Feywild is just a re-named Plane of Faerie, which was introduced in 3e.
 

Micah Sweet

Level Up & OSR Enthusiast
"...but check with your DM." Problem solved. But give the players something to work with. Maybe list some examples - from WOTC's own settings, and historical deities - with each domain. The DMG can elaborate on any of that, of course.

Also: I'm used to a different style of play, I guess. Unless the setting is a very narrow genre or setting, most games I've played in just let the players choose a deity from wherever and we just run with it.
They did just that in 5.0, with examples from different settings and history provided in the cleric domain descriptions.
 


3e Manual of the Planes introduced some interesting new ideas. I loved the potential concept of the plane of the mirrors, where you could recycle the rich creepepaste mythology about backrooms and liminal spaces.

How should be a third echo-plane style "Feywild" or "Shadowfell"? Maybe something like the spirit-realm from Kara-Tur.

Other idea is the wood elemental plane mixed with a "world tree" used to travel between planes.
 


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