D&D (2024) D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)


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and then is being swung into the saddle behind the 'grappler'. You cannot have her hanging by the side of the horse indefinitely, let alone far enough away from the horse for her to be in the thorns and the horse and rider not to be in them as well

Um... no? I think the problem is you are hearing "dragged" and picturing the person with their chest against the ground. But that isn't required. Someone can be "dragged" and their feet still on the ground, forcing them to run or stumble in the direction they are being dragged. Additionally, there is a 5ft space the horse is running in, next to the hazard. Horses can run on a sidewalk, so why can't they run in a "lane" next to the spike growth?

So, person A leans over, grabs person B by the scruff or by the arm, and pulls them along beside them, forcing them to run through the spikes. Which is all that is needed, because the spike growth hurts you for walking on it, you don't need to be dragged chest first like baseball slide.
 



They started in 2022. Do you think they should have started in 2020? Of course, they weren't going to show us the early iterations of every single rule, so they would have had to start internal playtesting in 2019, 2018?
not for me to say, make the playtest packages bigger if you have more changes than you are able to present, that could solve it too.

What isn’t a solution is withholding half of the changes altogether and not showing the last iteration(s) of the other half.

How they can accomplish that is for WotC to figure out.

I can never fully get over the arrogance displayed when discussing the playtest feedback. Every single person from EnWorld combined is a drop in the bucket to the responses they got back. And we, as the EnWorld community didn't agree on half the material and each of us generally came up with three different fixes.
the playtest was not a failure because it did not yield the results I wanted, it was a failure because I have no confidence it yielded the results the majority actually wanted.

The former would be arrogance, the latter is not.

Does their process need improved? Maybe. But before I started demanding that? I would like to know what their process is in its totality.
we discussed the flaws in the parts we are aware of on this forum. I do not need to see every piece to understand that the part we are aware of is flawed, the remaining parts cannot fix those flaws
 
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I agree and just want to add that no set of rules, no process for developing a set of rules, developed by humans will ever be perfect.
I did not ask for perfection, but I do consider my participation in a playtest conducted like this a waste of time

I guarantee there will be things in the 2024 version I don't like, just like there are things in the 2014 version I don't like. But I accept that the rules weren't created with me personally in mind
I absolutely agree with this part and have no problem with it
 

Um... no? I think the problem is you are hearing "dragged" and picturing the person with their chest against the ground. But that isn't required. Someone can be "dragged" and their feet still on the ground, forcing them to run or stumble in the direction they are being dragged. Additionally, there is a 5ft space the horse is running in, next to the hazard. Horses can run on a sidewalk, so why can't they run in a "lane" next to the spike growth?
my problem is more the distance the dragged person is from the horse, they are right next to it and maybe 1 foot wide. Having them in the thorns and the horse and rider stay out of it is impossible

So, person A leans over, grabs person B by the scruff or by the arm, and pulls them along beside them, forcing them to run through the spikes. Which is all that is needed, because the spike growth hurts you for walking on it, you don't need to be dragged chest first like baseball slide.
eh, we are not talking about half inch spikes on the ground here, it’s not just about stepping on a thorn
 

If those tactics are against the spirit of the game then yes.

For instance dual wielding by carrying a shield and dual wielding dozens of weapons by dropping them on the floor, with the duelist feat.

I blame computer games for it where effectiveness matters more than anything else.

If people start dropping weapons left and right, they're soon going to be followed by shifty goblins who wait for the start of combat to run in and grab weapons to sell them later. ;)

In reality if anyone tried this I would just say no. Even though it would be fun for the group to come into town and find goblins running a stall selling lightly used weapons.
 



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