WotC D&D Hiring New Game Designer Months After Firing Many

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The job pays from $86-145k and is for an experienced game designer—presumably much like one of those they let go a few months ago!


Notably, one of those let go in December in Hasbro’s company-wide cost-cutting cull of over 1,000 jobs was D&D designer Dan Dillon. Dillon posted on Twitter—“Well. There it is. D&D is hiring a game designer, 8 months later. Was it worth it, you soulless f*****g cowards? Did you save enough money?”
 

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Once you buy the book you’ve supported the evil empire you claim to despise. At this point aren’t you part of the problem?

No one is saying you can’t hate what you want to hate. What we’re tired of is that every single thread almost immediately turns into “what I hate about Wotc and why.”

By all means; be angry…it’s your internet given right to hate all of the things….but does every thread need to become a festering sore of malice and negativity?

And my answer to that…

One could easily argue that it wouldn’t be kept alive and burning bright for hundreds of pages if not for those who never see a problem with anything WotC does responding to said threads. 😁
 

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We don't know why the people were laid off, we don't know why they're hiring a new designer. Perhaps someone on the team wants to retire or has given their two week notice. Perhaps the financials look better than they had anticipated and they've bought into a new set of books. Maybe it was just a stupid corporation decision. People are assuming it's the worst case or stating it as fact.



I was just responding to a post about the negativity. You don't have to respond to my post if you don't want to. 🤷‍♂️
Sorry that logic got in the way of your misery. Won’t happen again.
 

I’ve never cared less about anything than the OGL.
not a great starting point for showing you understand the concerns of those that did / do care about it ;)

I’m a fan of D&D and could care less about who owns the brand.
which has nothing to do with the OGL...

They made a business decision that never came to pass. They corrected this action based on fan response. It’s my understanding that this is the behavior we want from corporations.
Yes, that is what we want, but that does not mean that at the time the thing was happening people were not rightfully upset about what WotC was clearly intent on doing and only their pushback prevented from coming true.

If as a consequence of that fallout, someone still holds a grudge today, I can absolutely understand it however. Personally I do not, for me it is vigilance, not a grudge...

Here we are what seems like 100 years later and people are still crying about a decision that died on the vine.

I’d love to see the numbers of the people who hate Wotc with every fiber of their being; yet still end up buying their stuff even ifs just to complain about it.
it's only 100 years because you never cared, over here it feels like yesterday....

as to how many people hate WotC with every fibre of their beign and buy their products anyway, I'd say that is not a single one, or their 'hate with every fibre' is more like a slight annoyance than what I envision it to be
 
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I think those are all fair points but people do things for other reasons than to be negative. For example, I don’t think Dan Dillon made his comment because he’s resoundingly negative on D&D. But he is pointing out that the company fired experienced designers less than a year ago and are now rehiring. They didn’t see a need for designers less than year ago? Companies are not perfect creatures making automatically logical choices - decision makers make boneheaded decisions, and people have a right to point that out when they feel it happened.

It just so happens that the company is releasing a new edition of the game which is always a hot topic for fans that brings plenty of positivity and negativity as the changes come out - that’s expected, really. And on top of that, they seem to be pivoting to a digital medium in a time where tech companies are being increasingly criticized. So yeah, they’re gonna be a lightning rod for criticism too.

And while you may be blasé about corporations, and expect the worst so why bother talking about it, surely you cannot expect others to take things as resignedly as you. People gripe on imperfect information all the time, and sometimes it’s overblown - and sometimes it isn’t overblown. Sometimes the defenders of the company’s decisions are underplaying the downsides of whatever topic is at hand.
I see your overarching point. Both sides of an issue should be carefully examined before 'picking a side'. But even then... the concept of picking a side... yikes. No one is right or wrong 100% of the time. Rail against the wrong, but at least acknowledge when right is done. This is how everyone wants to be treated... because everyone makes mistakes.

So that Dan Dillon thing... maybe it was a numbers problem (as in the corporate decision, for reasons beyond an individual's performance, but yet important to the health of Hasbro or WotC as an organisation, cut staff as part of an overall cost-cutting measure... which is how these things happen btw... costs are cut across multiple aspects of a company... it might be staff, it might be letting go of a lease on an office lightly used, etc. Usually it's a combination of these.)

Maybe he was a poor performer, or was otherwise a problem to work with, and this was an excuse to let him go. These things happen all the time. Not at all saying this is the case, but I am acknowledging the possibility.

In other words, it's not about @Oofta seeing things resignedly. He does get a bit Eeyore-ish and curmudgeonly sometimes :) He's talking about certain realities of having a job though.

Some of those 'realities' are unfair though, which is I think the point you are making. Those should be called out and discussed. Bearing in mind though, that sometimes people complain about things because they get personally stung without looking at the bigger picture. The world is grey... you make it better and advance causes by understanding all sides of an issue, not by digging in your heels before you know what's actually going on.
 

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