Project Sigil All the Deets on Project Sigil the D&D 3D Virtual Tabletop

D&D's 3D virtuial tabletop.
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  • Danger in Dunbarrow is the adventure designed to introduced the 3D tabletop.
  • Bring in any character from D&D Beyond.
  • 'Mini Maker' lets you design digital miniatures.
  • Assets designed to feel like buying a high-end mini or figure somewhere between painted and realistic.
  • Plug in locations like graveyard, mine, town each with a premade story you can use or ignore.
  • "Modding games more than making them whole cloth."
  • The Level Builder is like 'the best miniatures set that you could have'. Snap together different kit pieces.
  • Secret doors, traps, lifts that go up and down.
  • Also use 2D tokens with artwork you have.
  • Also use 2D maps.
  • You can play other games with it, not just D&D.
  • Have Drizzt fight Optimus Prime.
  • Share content with others.
  • Starting on PC, other platforms later including mobile and console.
  • Will be available to try out for free.
  • Closed beta coming this fall for those with a DDB account.
  • Pre-order 2024 physical and digital core rulebook bundle to get a free digital gold dragon mini to 'kickstarter your Project Sigil collection'.
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Hello fellow D&D enthusiasts, I the director of digital monetization, am here to assure you that these miniatures are just like real miniatures except we can and will revoke access to them at a time and place of our choosing. Please line up for your slop. Thank you.

Mod Note:
So, folks, we have been discussing a few things:

We understand that many people do not like a lot of what WotC has done recently. But that should not be taken as a reason to get in the faces of your fellow gamers.

If you want to discuss WotC's choices, you are free to make a thread about it. But it is time to stop bringing it up in every single discussion about WotC products. It is time to start showing a little respect for your fellow gamers, and give them leave to have discussions without beating them over the head with this.

Going forward, if a thread isn't about WotC's business choices, specifically, intrusion of this kind is likely to be viewed at least as Off Topic, possibly as Threadcrapping. That means a moderator is apt to come and ask you to stop. If you won't, you'll be removed from the discussion.

Repeated offences will mean a vacation from the site.

WotC is not above criticism, but from now on we expect you to not grind your axes at your fellow posters who didn't ask for it.
 
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How is this any different than minis or maps or whatever? And, we've had this discussion. Don't want to use it, don't?
I mean, yeah, pretty much. Fantasy Grounds is adding 3D to their platform. I can easily spend gobs of money on add ons for Fantasy Grounds. Heck, I had to PAY for one add on, get a second free add on, just to make a Wolf Totem Barbarian actually work. A ten year old character from the PHB doesn't actually work on Fantasy Grounds without having to pay extra and hope that later updates to FG don't break the add-ons. 🤷 It's the price of playing on FG.

And, again, it's not like I own my books which I purchase through FG. I cannot copy them, I can only read them through Fantasy Grounds and even then, only while I'm connected to their servers. This is pretty much bog standard for Virtual Tabletops. This isn't WotC doing something weird here. They're doing the same thing everyone else does. Which no one has ever complained about. Where are the endless threads of Smiteworks monetizing D&D? They've been doing what WotC is doing for about ten years now. Without so much as a quibble.

So, again, I'm really not seeing the issue here.
 

I don't want to sound overly optemistic here, but if the DM UI for this is AAA quality, Sigil could do a lot to close the DM shortage gap. For one, if it intuitively handles most of the combat bandwidth for DMs, making it much easier, that's one huge benifit. And if the dungeon designer UI is equally great, I can see how a generation who grew up plahying Minecraft could get entranced with creating enviornments for themselves and others to play in. IE, if it's a JOY, rather than a chore to build dungeons, what might we see being created.

This could be the 'streaming live play' boost for this decade of D&D.

Edit: Spelling error for Minecraft
 

I mean they used to. I cannot remember the last full game they made that wasnt some version of Half Life or... Portal?
Look at the gaming new, Valve just announce a third person shooting-MOBA game that have player peak more than 40K BEFORE it became "exist"
 

physical books and minis that no one can take from you and hold in your hand are better than this, heck if i wanted a video version i would go play a game.
 

Just look at Steam. I see no reason to believe that Steam is not Wizards (well Hasbros) greatest desire.

"Let us be the Steam platform for Online RPGs, everyone comes to us, everyone pays us a cut, and we dont even have to invest in an RPG anymore."

Marlon Brando Godfather GIF by Filmin
this seems obvious to me. It's almost always better to be the platform rather than the creator (cf Kickstarter, Drivethru, Patreon, etc etc). And by "better" I mean financially better.
 

I don't want to sound overly optemistic here, but if the DM UI for this is AAA quality, Sigil could do a lot to close the DM shortage gap. For one, if it intuitively handles most of the combat bandwidth for DMs, making it much easier, that's one huge benifit. And if the dungeon designer UI is equally great, I can see how a generation who grew up plahying Minecraft could get entranced with creating enviornments for themselves and others to play in. IE, if it's a JOY, rather than a chore to build dungeons, what might we see being created.

This could be the 'streaming live play' boost for this decade of D&D.

Edit: Spelling error for Minecraft
I have to agree here. I mean, this has always been the goal and the one area where VTT play is better than live - it handles the mechanics so you can get on with playing. Nobody flipping dice off the table and under the fridge. No knocking the table and knocking over fifteen minis.

I mean, I set up an encounter last night using a map that if I tried to do it live would require a massive play space (I believe the map is 100x150, but, I'd have to check), about two dozen minis, multiple summonings (which I could handle on the fly) and various other goodies. I cannot imagine having to track all that in a f2f game.

So, yeah, I hope they lean into that HARD. Here, here's a VTT where you can play whatever it is you want to play, and you don't have to worry about tracking anything. Wahoo!
 

I'm signed up for the beta, like many of us here I imagine, and will report back on my experiences.

As for cost: yes, I imagine you will have the option to purchase virtual miniatures and terrain. I suspect this will be much, much less expensive than buying physical miniatures and terrain.
 

I'm signed up for the beta, like many of us here I imagine, and will report back on my experiences.

As for cost: yes, I imagine you will have the option to purchase virtual miniatures and terrain. I suspect this will be much, much less expensive than buying physical miniatures and terrain.
They stated their strategy in the event.

They are creating "modules", which will contain a map area, tokens, new blocks and a mini-adventure.

If they price modules similarly to their adventure books, I personally wouldn't quibble about the price.
 

physical books and minis that no one can take from you and hold in your hand are better than this, heck if i wanted a video version i would go play a game.

I've lost books and minis over the years. Houses burn down, flood or physical items are accidentally discarded. Ask anyone who has used one of the VTTs to play games online, it is not and never will be a video game.
 

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