D&D General I miss Mountain Dwarfs

It's almost like some people wrote, illustrated, and produced entire books to solve this exact problem...

Heritage/Culture has been a 'thing' for years now. Every company except WotC has been doing it for ages. WotC is an outlier at this point.

Man, we clearly don't publicise enough. Note to self: increase publicity on-site.
 

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That doesnt square at all. Dragonborn in 5e PHB have nothing interesting about them in any way. "Lizardmen, but we have a breath attack." while also being the Noble Strong Guy trope. Their colour coded subspecies are the only interesting thing about them as an option
The The question was when has removing culture have been not a bad thing.

The main draw of Dragonborn was never their culture so removing it It didn't hurt how interesting they were. The species itself is what the main draw was so the culture wasn't holding it up.
 

It's almost like some people wrote, illustrated, and produced entire books to solve this exact problem...

Heritage/Culture has been a 'thing' for years now. Every company except WotC has been doing it for ages. WotC is an outlier at this point.

Man, we clearly don't publicise enough. Note to self: increase publicity on-site.
Your implementation is great. WotC? I don't get why this is so hard for them.....
 



Some concepts for dwarven subspecies
-geokinesis, make a proper earthbender dwarf.
-sizeshifter, expands upon duregar’s natural magic and focuses on the theme of size alteration.
-dragonblood, dwarves iconically have a history of beefing with dragons, some of the magic ended up sticking to these ones.
-poisonous, they’ve exploited their resistance to poison and converted it to a straight up affinity.
-psychic, gems have been associated with psychic abilities in DnD(look at gem dragons/dragonborn) dwarves absorbed some of that power from the ones they mined.
-moleman, more beastial, physically adapted to living and digging underground

Volcano and glacier dwarves are cool ideas but I don’t know what abilities they’d have or why in a way that makes sense.
 
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I'd give Mountain Dwarves the old magic resistance dwarves used to have back in 1E/2E (proficiency bonus to saves against spells?). At 5th level a sort of Evasion ability, but based on Constitution in some way vs. Dexterity to account for enduring it rather than getting out of the way. A racial feat that can be taken at 4th to get ye olde standard Magic Resistance (advantage on saves).
 


Your implementation is great. WotC? I don't get why this is so hard for them.....
There are so many things WotC doesn't do that I have to think at least some of it is "no, we're the market leader, we don't follow anyone (even if they have better ideas)." It's the only thing I can think of that fits their constantly choice to not follow innovations I know they've seen, now that we've all seen Chris Perkins' game shelf (and presumably just part of that).
 


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