Bedrockgames
I post in the voice of Christopher Walken
So it cannot do those things--y'know, the like dozen different cultural backdrops I referenced. How does that not explicitly reject the idea that it's a toolkit?
Shouldn't we be showing people how the toolkit type stuff can be done? Or is this another example of throwing DMs to the wolves and expecting them to come back with pelts?
I mean there are a lot of people doing these kinds of things. You can absolutely do them. People have done those kinds of things and still are doing them with D&D and D&D like systems. But it is still fundamentally built around D&D, so the game is still going to have a certain feel in most cases. And you can get creative and work around that with new mechanics or alternative approaches to design (Cthulhu d20 was pretty clever in that respect). Sometimes though it is easier to just start with a different system entirely.
And if there is a niche that isn't being filled, that is an opportunity to do it yourself.