D&D 5E Aspurgers/autism effects?

My son has autism (he's the baby in my photo. He's graduating high school this week!). Playing someone with autism would have to be done very carefully, to not just become a hurtful stereotype. There's a lot of meanness in depictions of autism, and I've heard students use it as a slur ("Don't be autistic!").

It's a spectrum. It's different for everyone. It does typically create various levels of difficulty reading social situations. Often, but not always, there is increased sensitivity to external stimuli (not so much of this for my boy). Some have unusual academic strengths and weaknesses (ask my kid the birth or death date of almost any historical figure and he can tell you instantly). In general, school is a challenge. About 30% are mostly non-verbal; speech development is generally delayed and often involves significant echolalia. Some motor and fine motor impairment is common, but again not universal. Many struggle with eye contact.

People with autism typically struggle in our culture. Unemployment rates are VERY high, and many need some level of support into adulthood. But there are some who do very well, particularly in information-related jobs. Relationships are often difficult, and many have very small social circles beyond their immediate family. Anxiety disorders are common.

This biggest thing is, again, if you are going down this road, do it in a spirit of kindness and generosity. If you want to play someone on the spectrum out of a genuine interest in exploring what that might look like in the context of D&D, do a little research and make your character their own unique person, not just a collection of quirks. If you are doing it for the laughs, please make a different choice.

Edit: One thing I absolutely don't think you should do is impose mechanical penalties because a character has autism (i.e. the suggestion of giving the character a charisma penalty). Because it's a stereotype, and even if a lot of folks with autism do struggle socially, not everyone does. We are decades past D&D imposing mechanical penalties to attributes in the name of IRL stereotypes.
 
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abe ray, please take this message in good faith for I can tell that you're passionate about this thread and subject matter, but you tend to ask some very open-ended questions to a mostly-neurotypical crowd on the best way to gameify autism. I get the feeling that you're expecting posters here to fill in the blanks on what you mean, and in being brief and vague most people won't be able to contribute meaningful answers, as it's hard to parse your intent.

Take for example the earlier question you posted about common colors in the spells cast by autistic characters. First off, D&D by default doesn't really associate certain colors with magic, and color-related stuff isn't generally associated with autism. Also, we're not a monolith, so certain things that may work or "seem right" to some autistic NPCs won't necessarily hold up for others.

I think if you went into more detail on your questions and what you expect out of campaigns with autistic NPCs, that would go a long way to getting more interaction with this thread.
 

I can't speak for others who have a worse time of it, and everything I say is from my experience. I was diagnosed with PDD-NOS in high school. I graduated college. I went to graduate school for a masters in behavioral psychology. Met a wonderful person, got married and bought a small business in the rural midwest. Anyone you interact with is likely to be very different.

I can be physically awkward and socially weird. I may miss a nonverbal. I may say something that comes off odd. I may not like crowds. I may speak a bit too long on a favorite topic. But I'm not helpless. I can live by myself. I can hold a job. I can probably handle a game.

My point is I don't know that it helps to look for generalities. There is far too much variance in the individuals just on severity alone. It's not productive to try to give any advice on helping a player in this case, without specifics on behaviors and any issues at hand.

Trying to apply general advice is likely oversimplifying it.

EDIT: I misunderstood the question. xD But my answer still mostly applies. People are more than the diagnosis.
 
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Again, what sort of magic spells/items and what form would be applied to autistic pcs?
Any.

If you're talking about the players, we're people, not aliens. Give us the same sort of magic items and spells you'd give to anyone else.

If you're talking about the characters, give them whatever sort of magic items and spells you'd give to a character of that type.
 

Again, what sort of magic spells/items and what form would be applied to autistic pcs?
They would have access to the same spells and magic items that neurotypical characters would have, in the same amounts. The difference would be why they have them.

A neurodivergent character and a neurotypical character both could have a ring of invisibility, or access to the invisibility spell. However, one of them might use it the way the game assumes they are using it (to sneak into places they otherwise wouldn't be welcome and/or gain advantage on attack rolls), and the other might just use it to hide in a crowd when they feel overwhelmed or overstimulated.

I can't tell you how many times I've wished I could just word of recall myself back to my house when things get awkward at a party. I don't give a fig about escaping combat or long rests; I just want to go home because the party got weird, I'm too anxious to drive, and the Uber driver is an hour away.
 




How would you fine people play a person with aspurgers and/or autism?
along these lines:how would you fine people BUILD a person with aspurgers/autism?
Someone with aspergers autism could have any skill set just like any other person. they can be low int, ave int, high int or same with any other ability. it would be more of a roleplaying exercise than a character building exercise. There i no one size fits all methodology
 

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