D&D General D&D 2024 does not deserve to succeed


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Pretty much. It's about the only way you can actually herd cats
lol That reminds me of when I was engaged and we were planning the wedding. My wife made the mistake of asking me my opinion on some part of the planning or other and I actually gave it, rather than just shrugging and leaving it up to her. She couldn't believe that a man would have an opinion on a lot of the smaller details that are pretty much universally done by the bride to be and had asked me as a courtesy. For my part, I'd never been married before and well, she asked my opinion so she must have wanted me to give it.

Anyway, being the very smart lady that she is, she included me in every detail, carefully showing me several choices, every one of which included a bunch of options that she knew I would hate and the one she wanted to be included, and so I was "herded" into picking all of her choices and she got the wedding that she wanted.
 

I'm also arguing from a consumer standpoint. If the company that produces a product goes bankrupt, then I have no new product. We still have all the lore TSR created if you want and it sounds like we agree that 3PP stuff is overall good. TSR constantly tried to shut down 3PP as much as possible.

So I guess I don't even know what you're arguing. 🤷‍♂️
Yup

Both TSR and WOTC tried to shut down or lock in 3PP.

TSR bankrupted itself trying to produce everything.
WOTC hated that 3PP made money they got no cut out of.

The best path is for the IP holder to handle the primary and secondary requests. And 3PP handle tertiary requests while flushing out primary and secondary.
 

Nope. Just been researching alternate systems and like this one the best. The main point is to get people looking outside of D&D, instead of simply accepting it. Put some real consideration into not giving that corporation more money. They don't care about us, and change won't happen if their pockets keep being lined. D&D was important to me as a kid, but IMO it hasn't evolved well enough the past 20 years, and I don't want to be forever tied down by a bad product.
If you want to stretch out from D&D then look to games less based on D&D GURPS, Torg (hey look still using a d20) World of Darkness, Blades in the Dark, Savage Worlds, Heck I just ran Rifts for almost a year...
 

No, that is encounter design, not monster design

Yes they do. Of course "work," is actually a very vague term in this context and not particularly clear or helpful. As designed they can both work and not work depending on how they are used. So it provides very little real information to say they work or don't work
That's the problem. The CR design rules for monsters in the DMG are crap and incomplete. Unless you've very diligently disassembled existing monsters to puzzle out how they're supposed to work - which takes time and experience from actual play. By the time you get it right, you've probably already got a campaign or two under your belt and could do monster design without the crappy guidelines in the DMG.

As you can probably tell, I hate the current monster building guidelines, and I've literally done over 600 monster blocks so far for 5E.
 


there are rules for fleeing, it's called Dash and Disengage.

what rules would be for getting captured?
It can be described in specific campaigns what certain groups will do with PCs if PCs lose the fight and not flee.

As for general rule for taking prisoners one is enough;
you either offer your unconditional surrender or we continue attacking.
Are you seriously suggesting that these rules are a real alternative to TPKs, without both the DM and the players hand waving things?
 

How does it make sense that this attribute covers completely different things like poison resistance, ability to hold your breath, ability to survive without eating, and concentration?
How does it make sense that constitution covers completely different things like poison resistance(endurance), ability to hold your breath(endurance), ability to survive without eating(endurance), and concentration(endurance)? You got me there. I have no idea.
 

I just wrapped up an 8 month 4E campaign, and I'm not eager to go back to that (you can read more at my Post-mortem thread).
I also recently played very non-combat focused games (Dread, Monster of the Week, Call of Cthulhu, and Alice is Missing).
5e very much leans to combat-focused. The majority of the rules are focused on fighting. There's very little (at least in 2014) that is narrativist. Games like 13th Age, Fabula Ultima, and Soulbound have rules for leaving a fight and having campaign consequences. Savage Worlds and Strike! have rules for "quick combats" that can be resolved with a few skill checks.
Suggestions for this resolution in D&D would be another way of helping to balance fights, as would bringing back Morale.
What we have now leaves many blanks for being a balanced combat system.
 

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