Lanefan
Victoria Rules
I've been DMing for variants on this combination of players since those TSR adventures were new. It's a very workable amalgam.So yeah, there's one player that is very much in sync with me. Likes story, NPC and world interaction, creating her own agency and motivation, while still likes adventure and action.
Another player remembers the nostalgia of old TSR adventures of 32 pages with a site to explore, monsters to fight, and treasure to loot.
This one (who from earlier posts I suspect is your spouse) is the outlier; and over the years I've had one or two players like this. The spouse situation shoots down my first solution here, which would be to replace this player with one or two new recruits more in keeping with players 1 and 2 above.The third player's favorite adventure was Curse of Strahd to bring the hurt on the vampire and get big items to kick his butt. She mostly remembers her big critical hits, can't name a single NPC or character name from any of the adventures she played. The scenes in between fights are just filler.
And so, the other option is - as someone already suggested upthread - to split them up and then recruit enough new players to build two groups: one around players 1 and 2 above, using a more TSR-like or old-school system; and the other around your spouse, using a high-powered system like upper-tier 4e or maybe even a supers game.
Run the groups in alternate weeks if two nights a week is too much.