D&D (2024) Ranger 2024 is a bigger joke than Ranger 2014:


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then honestly, they need to *re*design because the majority of games are not being played like that.
The problem I've seen in my experience is that too many games allow not just Short Rest, but Full Rest, between combats. Parties are coming into their next combat 100% healed and 100% topped off on slots. That's why DMs then seem to make everything a Deadly+ combat.

I know there are exceptions but again, this has been the experience with various groups I've gamed with.
 

The problem I've seen in my experience is that too many games allow not just Short Rest, but Full Rest, between combats. Parties are coming into their next combat 100% healed and 100% topped off on slots. That's why DMs then seem to make everything a Deadly+ combat.

I know there are exceptions but again, this has been the experience with various groups I've gamed with.
players take rest when players decide to take rest, only thing that DMs can do is to ambush them while they are sleeping.

it's fun a few times but gets old very fast.
 


If you are only having 3 fights between long rests, why are you casting 1st level Hunter's Marks at level 13.

You have 4/3/3/1.

That's 11 spells.
you dont,
that is why ranger does not need to waste it's class resources to buffing 1st level spells.


but at new 17th level, it again becomes mandatory as a source of advantage.
and not to mention "epic" capstone...

extra HM is only good for levels 1-4, when you got to 2nd level spells you have too good options in combat to concentrate on.

HM really needs to be slow scaling, minor damage, track buffing, at-will ability, NOT a spell.
 

you dont,
that is why ranger does not need to waste it's class resources to buffing 1st level spells.


but at new 17th level, it again becomes mandatory as a source of advantage.
and not to mention "epic" capstone...

extra HM is only good for levels 1-4, when you got to 2nd level spells you have too good options in combat to concentrate on.

HM really needs to be slow scaling, minor damage, track buffing, at-will ability, NOT a spell.
I understand that sentiment... but it is not how 5e as a whole is designed. Of course in your games low level fall back resources are unneeded.
 

you dont,
that is why ranger does not need to waste it's class resources to buffing 1st level spells.


but at new 17th level, it again becomes mandatory as a source of advantage.
and not to mention "epic" capstone...

extra HM is only good for levels 1-4, when you got to 2nd level spells you have too good options in combat to concentrate on.

HM really needs to be slow scaling, minor damage, track buffing, at-will ability, NOT a spell.
Can't happen

2024 has to be backwards compatible.

In 2014 What does Mark was a spell. Some subclasses and monsters had to spell prepared.

Therefore in 2024 in order to be backwards compatible Hunter's Mark MUST remain a spell and still be mostly a Ranger spell.

Therefore also in 2024 Hunter's Mark must be buffed by features within the Ranger class rather than the spell itself because other classes can take this spell at via feats.

You can see how bad eschew 2014 and going to full 6e would be by the threads on this forum, on Reddit, on YouTube, on podcasts and articles. They will tell you how bad that would fly

There's no excuse for the terrible capstone. However in order to focus on the flavor of the Ranger the Ranger had to buff their core iconic low-level magic spells.

My suggestion however would have been to add more Mark spells and let relentless hunter precise hunter and folk Slayer all buff all Mark spells.

Level 13: Relentless Hunter
Damage can no longer break your concentration on the Beastmaster's Mark, Hunter's Mark, X's Mark, and Y's Mark spells and any other Mark spells you've prepared.

Level 17: Precise Hunter
You always have Advantage on attacks rolls against the target of your Beastmaster's Mark, Hunter's Mark, X's Mark, Y's Mark or any other Mark spells.

Level 20: Foe Slayer
The damage die of your Beastmaster's Mark, Hunter's Mark, X's Mark, Y's Mark or any many other Mark spells is a d12 rather than a d6.
 

players take rest when players decide to take rest, only thing that DMs can do is to ambush them while they are sleeping.

it's fun a few times but gets old very fast.
DMs can also, at the outset of the adventure, establish a timeline - in three days, forces from the western orc tribes will be crossing en masse. And stick to it - if the party chooses to fight and do whatever and burn time, that clock is ALWAYS still going. Given that we know how long a long rest is, or a short rest, you can easily have the players being sloppy with their time management... and people die. Players may not give a crap about measly villagers, but.. you know what? Nowhere to sell loot. Now there's nowhere near to resupply.

It's not punishment for a play style. It's just arguably good narrative and consequences. The heaviest moment in the Watchmen, to me, will always be when Veidt says (sorry for the cut and paste)

“Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome? I did it thirty-five minutes ago.”​

 

Can't happen

2024 has to be backwards compatible.

In 2014 What does Mark was a spell. Some subclasses and monsters had to spell prepared.

Therefore in 2024 in order to be backwards compatible Hunter's Mark MUST remain a spell and still be mostly a Ranger spell.

Therefore also in 2024 Hunter's Mark must be buffed by features within the Ranger class rather than the spell itself because other classes can take this spell at via feats.

You can see how bad eschew 2014 and going to full 6e would be by the threads on this forum, on Reddit, on YouTube, on podcasts and articles. They will tell you how bad that would fly

There's no excuse for the terrible capstone. However in order to focus on the flavor of the Ranger the Ranger had to buff their core iconic low-level magic spells.

My suggestion however would have been to add more Mark spells and let relentless hunter precise hunter and folk Slayer all buff all Mark spells.

Level 13: Relentless Hunter
Damage can no longer break your concentration on the Beastmaster's Mark, Hunter's Mark, X's Mark, and Y's Mark spells and any other Mark spells you've prepared.

Level 17: Precise Hunter
You always have Advantage on attacks rolls against the target of your Beastmaster's Mark, Hunter's Mark, X's Mark, Y's Mark or any other Mark spells.

Level 20: Foe Slayer
The damage die of your Beastmaster's Mark, Hunter's Mark, X's Mark, Y's Mark or any many other Mark spells is a d12 rather than a d6.
this would only fly if HM added +1d6 damage per spell level upcast.

then you can add +5d6 per attack as 5th level spell. and +5d12 with your version of capstone.
also your "free" casting of HM are 2nd level at 11th ranger level and 3rd level at 17th ranger level.

then at 13th level you get +2d6 extra damage from "free" HM and that maybe enough to not wonder why are you not concentrating on some 4th or 3d level ranger spell at the time.

and as this "free" HM scales with Ranger levels, there is no danger of MC cheese dips.
 

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