Horwath
Legend
yeah,then honestly, they need to *re*design because the majority of games are not being played like that.
it's Deadly+, short rest, Deadly+, short rest, Deadly+, long rest.
yeah,then honestly, they need to *re*design because the majority of games are not being played like that.
they already lost their books, they just dont know it.The community whines for backwards compatibility.
They don't wanna lose their old books.
The problem I've seen in my experience is that too many games allow not just Short Rest, but Full Rest, between combats. Parties are coming into their next combat 100% healed and 100% topped off on slots. That's why DMs then seem to make everything a Deadly+ combat.then honestly, they need to *re*design because the majority of games are not being played like that.
players take rest when players decide to take rest, only thing that DMs can do is to ambush them while they are sleeping.The problem I've seen in my experience is that too many games allow not just Short Rest, but Full Rest, between combats. Parties are coming into their next combat 100% healed and 100% topped off on slots. That's why DMs then seem to make everything a Deadly+ combat.
I know there are exceptions but again, this has been the experience with various groups I've gamed with.
If you are only having 3 fights between long rests, why are you casting 1st level Hunter's Marks at level 13.yeah,
it's Deadly+, short rest, Deadly+, short rest, Deadly+, long rest.
you dont,If you are only having 3 fights between long rests, why are you casting 1st level Hunter's Marks at level 13.
You have 4/3/3/1.
That's 11 spells.
I understand that sentiment... but it is not how 5e as a whole is designed. Of course in your games low level fall back resources are unneeded.you dont,
that is why ranger does not need to waste it's class resources to buffing 1st level spells.
but at new 17th level, it again becomes mandatory as a source of advantage.
and not to mention "epic" capstone...
extra HM is only good for levels 1-4, when you got to 2nd level spells you have too good options in combat to concentrate on.
HM really needs to be slow scaling, minor damage, track buffing, at-will ability, NOT a spell.
Can't happenyou dont,
that is why ranger does not need to waste it's class resources to buffing 1st level spells.
but at new 17th level, it again becomes mandatory as a source of advantage.
and not to mention "epic" capstone...
extra HM is only good for levels 1-4, when you got to 2nd level spells you have too good options in combat to concentrate on.
HM really needs to be slow scaling, minor damage, track buffing, at-will ability, NOT a spell.
DMs can also, at the outset of the adventure, establish a timeline - in three days, forces from the western orc tribes will be crossing en masse. And stick to it - if the party chooses to fight and do whatever and burn time, that clock is ALWAYS still going. Given that we know how long a long rest is, or a short rest, you can easily have the players being sloppy with their time management... and people die. Players may not give a crap about measly villagers, but.. you know what? Nowhere to sell loot. Now there's nowhere near to resupply.players take rest when players decide to take rest, only thing that DMs can do is to ambush them while they are sleeping.
it's fun a few times but gets old very fast.
this would only fly if HM added +1d6 damage per spell level upcast.Can't happen
2024 has to be backwards compatible.
In 2014 What does Mark was a spell. Some subclasses and monsters had to spell prepared.
Therefore in 2024 in order to be backwards compatible Hunter's Mark MUST remain a spell and still be mostly a Ranger spell.
Therefore also in 2024 Hunter's Mark must be buffed by features within the Ranger class rather than the spell itself because other classes can take this spell at via feats.
You can see how bad eschew 2014 and going to full 6e would be by the threads on this forum, on Reddit, on YouTube, on podcasts and articles. They will tell you how bad that would fly
There's no excuse for the terrible capstone. However in order to focus on the flavor of the Ranger the Ranger had to buff their core iconic low-level magic spells.
My suggestion however would have been to add more Mark spells and let relentless hunter precise hunter and folk Slayer all buff all Mark spells.
Level 13: Relentless Hunter
Damage can no longer break your concentration on the Beastmaster's Mark, Hunter's Mark, X's Mark, and Y's Mark spells and any other Mark spells you've prepared.
Level 17: Precise Hunter
You always have Advantage on attacks rolls against the target of your Beastmaster's Mark, Hunter's Mark, X's Mark, Y's Mark or any other Mark spells.
Level 20: Foe Slayer
The damage die of your Beastmaster's Mark, Hunter's Mark, X's Mark, Y's Mark or any many other Mark spells is a d12 rather than a d6.