i'm of the opinion that the design of bounded accuracy ended up bounding things a little too much in certain circumstances, armour AC is one of these things. IMO a fully defensive specced martial (fullplate+shield+def fighting style)should be like, a flat 26AC, so that at 5th level(aproximately when i expect someone to get nonmagic fullplate) an opponent with +3 PB and +4 modifier who thus has a +7 to hit, has the 1-in-10 chance to hit but which is only going to increase as their modifiers grow.Balance or not, in my view the bolded is a real problem.
A front-line sword-and-boarder should be the damage dealer...and damage absorber. Giving and taking damage is its job.
You'll get lots of different answers, and it depends on whether you're speaking from a player or GM perspective, but balance in design looks like: all options are good choices. That is, there are no trap features, that look useful but are actually awful. There are no choices that are so much better than everything else that you'd be intentionally hamstringing yourself by not taking them.What does balance look like?
You don’t even play 5e. How could you run into this problem “all the time”?I run into this problem all the time. As the modern game gets easier and easier for the players, and PCs get more and more powerful, the percentage of variant rules that come down to making the PCs lives harder in some way goes up..and up. And that's without the variant rules themselves getting any tougher. It's relative. As the book sets the standard, you will (and I do) see firmer pushback on those kinds of rules as the gap between what the GM might want for the setting tone and gameplay and what the text says the player should assume is "normal" get wider...and wider.
Balance or not, in my view the bolded is a real problem.
A front-line sword-and-boarder should be the damage dealer...and damage absorber. Giving and taking damage is its job.
Side note: one thing I noticed in the 24 PHB that I'm not sure I saw in 2014, and I'm sure I didn't see used at tables I was at, was the clarification that you can only take a long rest once every 16 hours. No alpha strike, sleep for eight hours, alpha strike, sleep for eight hours.They are if you have more than 1 or 2 combat encounters per long rest. The balance also shifts at various levels, like when the fighter can action surge and get 6 attacks in a round. Against individual targets anyway, there will always be those encounters where you're facing a mob of enemies that just happen to show up in fireball formation. Even if it was so the wizard felt like they were contributing equally when I DMed.
I play in a D&D 5e campaign with my kids. My friend runs it for us. It comes up nearly every session there's combat. And before that I played multiple D&D 5e games a week. Came up often there too.You don’t even play 5e. How could you run into this problem “all the time”?
What you are describing there isn't a mechanical balance thing. That was a DM created issue because you guys rarely had more than a couple encounters per adventuring day.Well, yes and no.
If I can do X and you can do X just as well as I can, plus you can do Y and Z, it can start to get a bit frustrating. I remember watching my 5e sword and board fighter standing beside another sword and board paladin. Almost identical stats for the characters. Both human. About the only real difference between the characters was the class.
And because of Divine Smite, he was doing a LOT more damage than I ever could. Yes, I was playing a Battlemaster, so, sure, I got an extra handful of D8's every short rest. But, by about 10th level, he was dealing nearly double the damage my character was doing, plus defending just as well as I could, being a tank just as well as I could and pretty much outshining my character in every possible way. And, let's not forget having a handful of spells on hand as well.
Totally not deliberate on his part by the way. The campaign rarely had more than a couple of encounters per day, so, he could nova all the time. I mean, sure, I'm playing a sword and board fighter. I'm not going to be the damage dealer. Fair enough. I got that. But, because of balance issues, his character was doing everything I could do, a lot better than I could do it.
So, yeah, balance can be a mechanical thing.