So while most players probably don't want their characters to be upstaged, there are still a significant number of us who don't care about that sort of balance.
Maybe I didn't make myself sufficiently clear.
Players, I think, generally want to contribute cool stuff to the game. So, in your game with large technical power disparity, if those with less power were still able to meaningfully engage, and not be stuck in the situation in which the powerful characters do all the meaningful activity, and the lower-powered ones just watch, then you're still in line with what I mentioned.
What you seem to miss is that, most of the time, folks probably don't care much how the equity in play I am talking about is arranged. What we normally call "balance" is one tool that can help*. But it is not the only tool available.
If you and your groups were using other tools, techniques, and patterns of play to get to the result, that's cool, and is exactly what I'm talking about.
* I lean toward a definition of "balance" that says that the more balanced a game is, the less overt attention participants have to pay to making sure everyone can meaningfully contribute to the outcomes.
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