Hovering on Death’s Door
(Optional Rule)
You might find that your campaign has become particu-
larly deadly. Too many player characters are dying. If this
happens, you may want to allow characters to survive for
short periods of time even after their hit points reach or
drop below 0.
When this rule is in use, a character can remain alive
until his hit points reach –10. However, as soon as the
character reaches 0 hit points, he falls to the ground
unconscious.
Thereafter, he automatically loses one hit point each
round. His survival from this point on depends on the quick
thinking of his companions. If they reach the character
before his hit points reach –10 and spend at least one
round tending to his wounds—stanching the flow of blood,
etc., the character does not die immediately.
If the only action is to bind his wounds, the injured char-
acter no longer loses one hit point each round, but neither
does he gain any. He remains unconscious and vulnerable
to damage from further attacks.
If a cure spell of some type is cast upon him, the charac-
ter is immediately restored to 1 hit point—no more. Further
cures do the character no good until he has had at least one
day of rest. Until such time, he is weak and feeble, unable
to fight and barely able to move. He must stop and rest
often, can’t cast spells (the shock of near death has wiped
them from his mind), and is generally confused and fever-
ish. He is able to move and can hold somewhat disjointed
conversations, but that’s it.
If a heal spell is cast on the character, his hit points are
restored as per the spell, and he has full vitality and wits.
Any spells he may have known are still wiped from his
memory. (Even this powerful spell does not negate the
shock of the experience.)