It is the fantasy version that. Regardless, it is something the character can decide to do, it is not a meta decision.
Yes. In a way that
actively conflicts with and denies reality. That's the whole point. It absolutely IS a meta-decision, specifically for that reason.
I mean to me it is rather obvious that manoeuvres are things the character knowingly decides to use. Like they could in-character say "I'll disarm the guard" etc. Granted, it having a limited resource is a bit weird and gamey, but at least it is not a weird than in 4e, where you for some inexplicable reason could do each stunt only once. But personally I would still design this a bit differently.
And see, this is exactly where I see a straight-up hypocritical contradiction.
There is no difference between these two things. Yet you claim that one is fine, if a little weird, while the other is absolutely, totally verboten.
Doing something four times between ~two combats vs doing it once between each combat
is not that different. Yet somehow you think they are WORLDS apart, even though--other than happening somewhere between "twice as often" and "about as often"--
they are exactly the same.
Unless and until you can articulate a real difference between these things, your position is in no way a commentary on the nature of the abilities. It's a complaint about which edition published them.
No. Sure, magic is easier to justify, as even in-universe it can work however you want. But it was you, not me, who tried to insist that several non-magical features were meta even though you don't need to interpret them that way.
You didn't need to interpret them that way in 4e either. Yet you chose to then.
That's the point.
"No, it isn't!"
We can play the "I just reject what you say" game forever, but I consider it pretty pointless to do so. I articulated why. If you're actually going to
respond, as in, taking the argument seriously and addressing
why it's wrong, then I'm all ears. Until then? I'm going to take such meaningless responses as evidence you don't actually have an argument.
Then, to be frank, you're just bad at immersion. You absolutely can feel the character's feelings. Granted, it probably is more shallow than if you literally were there,
That is precisely why you can't feel them!
You can feel an image of them. You can model an approximation of them. But you cannot feel
those exact same feelings. They are, always and inherently, at an arm's length from you. It would be a mental illness to ACTUALLY feel those feelings 100% as if they were really happening to you, because that would mean you couldn't actually distinguish imagination from reality.
but with good "method acting" and a GM who is good at making the world feel real you can get close.
"Get really close" = "actually there." That's...kind of the point. This isn't a mathematical limit. There is always, always a gap, so long as you aren't mistaking imagination for reality. And God, I certainly hope you aren't doing that.