Thomas Shey
Legend
Who's they? Sounds like a fun group of players!
For people who like that sort of thing, I'm sure it is. Its just a mistake to assume most players will be among them.
Who's they? Sounds like a fun group of players!
To do supernatural things? Yes. Martials don't typically get to the point where they would be doing supernatural things until mid to high levels, though. And I have no problem with them training martially to the point where they exceed natural limitations, but once they do exceed natural limitations, they are in the supernatural realm.So all classes have to be magical now?
See above.
You're conflating in-game with in-fiction.Except that it's also experiences you HAVE. As in, YOU decide whether you feel terrified or galvanized by a horrible event. Again: that is YOU, the PLAYER, declaring what the CHARACTER does or thinks or feels or believes. That choice cannot even in principle be rooted in the character, because no character has the ability to sit for five minutes and think about whether they WANT to be terrified or galvanized.
So....you've....just described something where you don't get to decide it IRL....but you DO get to decide it in-game...?
This conflicts with everything you've just said.
Why? Why should optimization be the one true way to play D&D? Also, define optimization, because it means different things to different players.I am saying that the designers should design the game so that optimizing it IS playing it. That the designers should be making a game where using and leveraging the rules IS the fun the game is designed to produce.
He mentioned you, but didn't provide any examples to refute.Gee, thanks!![]()
(The penguins were kind of a joke.)Which is kinda my point. The real world adventures feature very long, extended periods of boredom and tedium punctuated by very brief periods of terror and excitement.
Your point about the dire penguins is exactly on point. The dire penguins attack, not because of any real world inspiration, but, because we want an exciting game. ...
Well, yes. It's at least a concern if not an active obstacle.Okay.
Are you ready to spend three weeks doing absolutely nothing except trying not to die of disease?
Because if you've ever skipped over that boring stuff in order to get to the actually interesting parts of exploration, you are already excising the real-life parts in favor of the dramatic ones.
Once more with feeling:To do supernatural things? Yes.
I've done a lot of consideration on the topic; my personal opinion is that D&D-milieu games would be improved if "classes" were all explicitly diegetic elements with an obvious layer of supernatural capability.So all classes have to be magical now?
It doesn't = mundane, either. I'm okay with it not being explicitly called magic, but it really needs to be called out as supernatural. Not mundane. Not extraordinary, which is still mundane.Once more with feeling:
Supernatural != magical