Hussar
Legend
Oh, absolutely. I mean, statistics is a field of study for a reason.Well, in order to have a useful design goal of "approachable by a wide audience" you need to define those things and detail how you're going about doing that.
For a more personal example, it's not good enough to say "improve outcomes in people with addiction issues at risk of endocarditis." How do you do that? What is something you can measure? How long do you measure it? How many approaches are you doing at the same time? What resources do you have and how many people can you recruit?
For making a successful game, it takes some research to figure out what people get out of it. How do the papers, pens, books, and dice interact to create a "fun" experience. How reproduceable is that? How many personality types can we appeal to? Is "personality" even that relevant? Lots of questions to ask and things to measure.
Thanks.

But, since we lack those resources, our conclusions are far more suspect. But, when you do something with the goal of reducing endocarditis, and endocarditis is reduced for several years, then, it's not totally unreasonable to think that what you did is reducing endocarditis. It might not be right. There absolutely might be other causes, and that would need to be ascertained. But, at the end of the day, it's not totally implausible that if you did X and Y resulted, then it's entirely possible that X caused Y. Not certain, of course, but possible.
Now, since we're all basically reading tea leaves here as we have very little actual information, it's not terribly unreasonable to think that since WotC had the goal of "approachable by a wide audience" and then they have indeed achieved a VERY wide audience - a much wider audience than D&D has ever had previously - then it's plausible, at least in my mind, that they achieved their intended design goals.