overgeeked
Open-World Sandbox
Anyone able to answer the resting and healing variant question? Seems to have been lost in the shuffle.
It's been confirmed elsewhere that all optional and variant rules are gone.Anyone able to answer the resting and healing variant question? Seems to have been lost in the shuffle.
My impression is that it's about the same.There's an Ability Checks section (page 27), how do skill descriptions compare to the 2014 PHB? (The 2024 PHB hardly has any.) Are they more detailed, or less?
It does not.* It gives pretty good advice on why you'd call for checks (as a DM) though.Does it list DCs?
IntriguedAh yes, good question. They're with Curses, and list Cackle Fever, Sewer Plague, Sight Rot. They each have their own mechanics (involving the usual Exhaustion, Con Saves, and Long Rests. They have their own way to spread and to fight them off. They apparently share a "Three Day Rest" where if you do "nothing that would interrupt a Long Rest" for 72 hours, you have Advantage on all Saves against them. (Take it easy, man, you don't look too good.)
They honestly look pretty good to me.
I guess if your players know they are only fighting one battle a day it could be an issue. As a DM, I never let me players feel that safe. So it has not been an issue for my groups in 5e.It doesn't work fine. For the one fight to be any sort of challenge, it needs to be insanely overtuned. And even then the casters still cannot burn through significant portion of their spells, so still have a ton for utility, thus skewing the balance. And of course if there are no several fights per day, there cannot be short rests between them so short rest classes get screwed.
I don't think so.Ah yes, @FitzTheRuke, is there anything in the DMG to clarify how stealth/hiding is supposed to work?
That sucks. But thanks for the reply.It's been confirmed elsewhere that all optional and variant rules are gone.
Ah, nice! Did you find the division into six regions made sense, and provide good hooks for different campaign styles?Personally I have 0 familiarity with Greyhawk so I was excited for it as a sort of blank canvas to run games in.
I guess the future variants will simply be new products that mention a variant.It's been confirmed elsewhere that all optional and variant rules are gone.
Sorry if I missed it, but yeah - I don't think there's any mention of any mechanical alternatives, though it goes over quite a bit of "what you'll get" when you make choices within the mechanics.That sucks. But thanks for the reply.