The resting variant rules from the 2014 DMG didn't go away. They are just not in the 2024 DMG. You can still use the variant rules from the 2014 DMG just fine. This is still 5e, those rules are not gone.The old variant resting rules were a great tool for controlling campaign pacing and difficulty. They are gone now and we got nothing to replace them.
I think what they're looking for is an honest-to-god checklist that goes step-by-step how to do things for most scenarios; otherwise I also don't get it.I'm not sure what you mean - don't you already know how it works?
I'm honestly not trying to frustrate you - I'm just not sure what you need out of this book.
Like I said, I think that the new instructions on pacing and encounter building are pretty good. It's more about the Art than it is about the Science. The Science was pretty shoddy science, in mine, the designers of this DMG, and many many others' opinions, and the Art was ALWAYS more important, so...
All I can say is: If nothing will satisfy you other than it reproducing the rules that you already use, well, you're gonna be disappointed, then. And that is fine. You can feel how you feel. But the easiest solution for you, IMO, is to keep playing the way you play, then. Use what works. This advice is in the book.
The tools in the 2014 DMG still work, the game is still 5e. It has not changed in any fundamental way.But it seems no actual tools for doing so!
I wish it was an improvement on what was before, not a downgrade that removes options.I'm not sure what you mean - don't you already know how it works?
I'm honestly not trying to frustrate you - I'm just not sure what you need out of this book.
What sort of possible advice there could be that would make a game with one or less combat per day to work, if all resources are refreshed daily, yet some classes are balanced for being able to benefit of short rests between the battles? Like can you give us a summary of how they suggest doing this?Like I said, I think that the new instructions on pacing and encounter building are pretty good. It's more about the Art than it is about the Science. The Science was pretty shoddy science, in mine, the designers of this DMG, and many many others' opinions, and the Art was ALWAYS more important, so...
I wish they would have improved and elaborated on rules I already use instead of just deleting them. And sure, I can keep using the old rules and I don't need to buy this book at all. I just find it unfortunate for the people who start with this updated edition, when the old books are out of print and forgotten, that they do not have any of these tools to customise the game we used to have.All I can say is: If nothing will satisfy you other than it reproducing the rules that you already use, well, you're gonna be disappointed, then. And that is fine. You can feel how you feel. But the easiest solution for you, IMO, is to keep playing the way you play, then. Use what works. This advice is in the book.
"Creating a unique background or customizing an existing one can reflect the particular theme of your campaign or elements of your world. You can also create a background to help a player craft the story they have in mind for their character."
Five tables of (exactly) ten.This may seem like an odd question, but is the Art Objects table roughly the same? That is, five tables of 8-10 entries each? Or are their more guidelines?
And what's not to say that updated versions of those tools are included in a future publication? Someone posted previously that in one of the conference's WotC mentioned a future publication that combines things from XGE and TCE.I wish it was an improvement on what was before, not a downgrade that removes options.
What sort of possible advice there could be that would make a game with one or less combat per day to work, if all resources are refreshed daily, yet some classes are balanced for being able to benefit of short rests between the battles? Like can you give us a summary of how they suggest doing this?
I wish they would have improved and elaborated on rules I already use instead of just deleting them. And sure, I can keep using the old rules and I don't need to buy this book at all. I just find it unfortunate for the people who start with this updated edition, when the old books are out of print and forgotten, that they do not have any of these tools to customise the game we used to have.
Yeah, we can all hope for that - but it doesn't happen often. And "downgrade" is subjective.I wish it was an improvement on what was before, not a downgrade that removes options.
I'm not sure that they could create very good advice for that, seeing as the game isn't designed for it. There's basically two options: 1) Really extremely hugely overclocked fights. 2) No long rests until absolutely necessary.What sort of possible advice there could be that would make a game with one or less combat per day to work, if all resources are refreshed daily, yet some classes are balanced for being able to benefit of short rests between the battles? Like can you give us a summary of how they suggest doing this?
I'm sorry, but I think that you're being overly dramatic about it - if the rules you're looking for are that useful, they will sooner (rather than later) be available. It's likely either an Unearthed Arcana-style "Optional Rules" book is planned, or there will be a big "underground" movement toward it.I wish they would have improved and elaborated on rules I already use instead of just deleting them. And sure, I can keep using the old rules and I don't need to buy this book at all. I just find it unfortunate for the people who start with this edition, when the old books are out of print and forgotten, that they do not have any of these tools to customise the game we used to have.
That is my hope (and preference) actually.And what's not to say that updated versions of those tools are included in a future publication? Someone posted previously that in one of the conference's WotC mentioned a future publication that combines things from XGE and TCE.
The design philosophy of the new DMG is useful advice for running the game; that's why they got high-profile DMs to consult on the book. Advanced tools and rules might be left for a later publication