D&D (2024) I have the DMG. AMA!

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I don't want to "police" what anyone is allowed to talk about here, but For the Love of Eric Noah, can we PLEASE not digress into that old whirlpool of "Is This a New Edition or Not?"

I'd appreciate that.

Can we talk about the DMG?
On that note....

My PHB arrived yesterday. I only got 20 pages into it when reading last night, but I noticed that it was much clearer in organization than the 2014 edition, and the language was more conversational without having me flip back and forth throughout the book. In fact, it reminded me quite a bit of Cook's 2nd Edition PHB, where he had a little conversation going through the book on how you do things, and what you might want to do with optional rules.

My DMG question, as I have to wait until the 14th for it, is this: Does this conversational and gentle but clear tone carry into the DMG? One of my most significant frustrations with 2014 was the (un)natural language used.
 


Sure, and they failed to expand the hobby because they were not publicly traded. D&D remained a tiny, extremely elitist, hobby. Which is why, I suspect, there are people who want those days back. “These PLCs, they let any old riffraff play!”
Ahhh yes...those glorious days when us elitist 4th graders would walk into that tiny, independently owned Kay-Bee Toys or even that little bookshop Walden Books with our noses in the air.
 

The "need" for one game company to rule them all is not an undisputed truth.
Even with public money, it's been demonstrated that the tabletop gaming market is barely big enough to support even one big company.

There are always going to be a lot of people who will never play D&D no matter how hard you advertise to them, and as I already pointed out, without pay-to-play, its always going to be hard to be profitable.
 


Even with public money, it's been demonstrated that the tabletop gaming market is barely big enough to support even one big company.

There are always going to be a lot of people who will never play D&D no matter how hard you advertise to, and as I already pointed out, without pay-to-play, its always going to be hard to be profitable.
I don't think the question was whether the number of big companies should be 2+, it's whether or not a better number would be 0.
 

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