Scribe
Legend
The Blood of Vol is that-a-way.
Yeah, and thats fine. Eberron's take on Religion/Gods, is fine for Eberron. I prefer the real Dragonlance approach.
The Blood of Vol is that-a-way.
For WOTC to appoint Enworlders as D&D sheiffs! We could go around keeping the peace in the D&D world and banish those who would threaten the hobby.You can check various monopoly forums, if they are full of proposed rules changes to reign in bankers and their anti-social money counting schemes, maybe they do need such a section.
I think it's clear that a portion of the community is misdiagnosing social issues as mechanical issues. Just browsing this forum, that becomes pretty evident. Things such as advocating for punishment mechanics to solve behavior issues are clear indications of a misunderstanding. Psychology tells us such negative reinforcement, such as that, largely doesn't work.
And we see numerous discussions on rules to "reign in" problematic DMs. But it's clear those DMs are already ignoring rules and norms, and we have no reason to believe a new rule would have any effect. We know from the nightly news that anti-social behavior doesn't respect laws, much less game rules.
So I think the goal would be to educate both players and DMs about how to handle people who act as such. And hope that we give them to tools so that they leave that table and not the hobby. And I don't know that you can do that outside of the core books, because I don't know that you find your target audience as effectively.
It may not be the best. But what is the other solution?
OMG, the Dragonlance approach is the exact opposite of what I've want: vindictive deities who demand adoration and control everything. Divine magic? The pervue of the Gods. Nature magic? The pervue of the Gods. Arcane magic? The pervue of the Gods. You're a paladin, bard or ranger? Your powers come from the Gods. Part of the knighthood or the mage order? Hope you have a good relationship with the Gods.Yeah, and thats fine. Eberron's take on Religion/Gods, is fine for Eberron. I prefer the real Dragonlance approach.
Dragonlance: the setting where everyone is essentially a priest and the deities are petty jerks.
Easy fix: play a wisdom wizard or sorc uses the cleric spell list.I feel the core playstyles (healer, warrior, expert, caster) should have representation where you aren't beholden to the DMs whims. The fighter and rogue already don't, and the sorcerer is the arcane equivalent of an arcane caster that the DM can't arbitrarily screw with (no spell book). The healer needs a sorcerer type class that the DM can't chain yank if the cleric's power can be cancelled by the DM. It should be as easy to access as the fighter, sorcerer or rogue.
Or, they can do what they just did and make it so that the DM can't decide if a character loses their class because they don't like how they are being role-played...
For WOTC to appoint Enworlders as D&D sheiffs! We could go around keeping the peace in the D&D world and banish those who would threaten the hobby.
There’s nothing I dislike more in a setting than a “god of arcane magic”.OMG, the Dragonlance approach is the exact opposite of what I've want: vindictive deities who demand adoration and control everything. Divine magic? The pervue of the Gods. Nature magic? The pervue of the Gods. Arcane magic? The pervue of the Gods. You're a paladin, bard or ranger? Your powers come from the Gods. Part of the knighthood or the mage order? Hope you have a good relationship with the Gods.
Dragonlance: the setting where everyone is essentially a priest and the deities are petty jerks.
Yes! I always found the idea jarring and stupid. Divine is the magic of gods, arcane is personal magic. It is paradoxical and thematically confused to have a god of arcane.There’s nothing I dislike more in a setting than a “god of arcane magic”.
Why should I care what designers for whom I have little respect for as designers (as opposed to as people) think? I'll run the interaction between deities and players as I see fit for the campaign.Here's an interesting tidbit! In the Gods and Divine Magic section, it states this "For game purposes, wielding divine power isn’t dependent on the gods’ ongoing approval or the strength of a character’s devotion. The power is a gift offered to a select few; once given, it can’t be rescinded."
In other words: "No, DMs, you're not allowed to punish a wayward cleric PC by having their god revoke their clerical powers."
Closer than what D&D has.A great example, but not a cleric.