Nefermandias
Hero
Why would that be the case though?if class features can be taken away from a class like the Paladin or the Warlock, then every class should equally have the same possibility of having class features taken away.
Why would that be the case though?if class features can be taken away from a class like the Paladin or the Warlock, then every class should equally have the same possibility of having class features taken away.
Hecate, Thoth, Odin... I mean, sure, real-life pantheons generally don't have a strict delineation between "arcane" and "divine" magic the way D&D has, but it's not like real-world mythology doesn't have gods of magic.Yes! I always found the idea jarring and stupid. Divine is the magic of gods, arcane is personal magic. It is paradoxical and thematically confused to have a god of arcane.
Because it’s a game. Most games assume fairness that I’m aware of.Why would that be the case though?
Or they could get a restraining order against us to prevent exactly this.For WOTC to appoint Enworlders as D&D sheiffs! We could go around keeping the peace in the D&D world and banish those who would threaten the hobby.
Perhaps you are right about most games, but I am really okay with D&D having a more asymmetrical approach to balance and what you would perceive as "fairness". Classes should work, feel and interact differently with the world around then.Because it’s a game. Most games assume fairness that I’m aware of.
You explain here yourself why it is an issue in D&D. Real world really does not have clear distinction between arcane and divine, mages and priests. But in metaphysics where such distinction is made, this becomes an issue.Hecate, Thoth, Odin... I mean, sure, real-life pantheons generally don't have a strict delineation between "arcane" and "divine" magic the way D&D has, but it's not like real-world mythology doesn't have gods of magic.
That's not always a bad thing. This DMG is very much geared toward new DMs. It looks to me like it will do a much better job providing them with advice and direction and help them become good DMs than the 2014 DMG, which is more like a random grab-bag of stuff that was more for veteran DMs.
I go back to every class has a role that can fit into.Perhaps you are right about most games, but I am really okay with D&D having a more asymmetrical approach to balance and what you would perceive as "fairness". Classes should work, feel and interact differently with the world around then.
If it makes sense for a cleric to lose his powers for betraying his own beliefs, so be it. It's part of the experience of playing as this kind of classes.