Micah Sweet
Level Up & OSR Enthusiast
Show me proof that Crawford's views are mirrored (not influenced by) the majority of the player base.I think that's something some folks want to believe in order to have a target for their frustration.
Show me proof that Crawford's views are mirrored (not influenced by) the majority of the player base.I think that's something some folks want to believe in order to have a target for their frustration.
Again with the forced adversarial perspective.No, but it speaks to the mindset they (Crawford specifically) have in that the players should have the upper hand over their DM.
I agree with you. There shouldn’t be any adversary at all. It shouldn’t be player vs DM, and never actually is in my games. That kind of statement from Crawford sets up the DM as a problem. The players act, and the world reacts, as it should. Consequences come from the setting, not the DM.Again with the forced adversarial perspective.
And people were telling me this no longer existed.
It's a collaborative game, not a battle. No one is supposed to have the upper hand.No, but it speaks to the mindset they (Crawford specifically) have in that the players should have the upper hand over their DM.
it’s a world building choice, agreed. I do not see it working against real world religions at all however. Since none of them can point to anything to say ‘see, this is how it actually works’ I would ignore them all when it comes to how religions work in a fantasy world. I’d base it on mythology instead of church doctrineThis started by someone claiming that they needed to be able to revoke powers for verisimilitude and religious integrity. I'm not saying that gods can't - but allowing Gods to do this in setting is an explicit worldbuilding choice by that DM if they can and one that works against the real world religions we have.
Greek myth, with it's deities who punish Arachne, Narcussis, and Orpheus, are still taught in schools.I (as a 40+ dude) have to wonder if the target Demographic even has context for the more 'Old Testament' version of Gods. Its certainly not taught in school anymore, and unless ones household is traditionally religious, I just wonder if kids today even understand the more 'God fearing' interpretations.
Players who never want anything negative to happen to their PCs no matter what they do can also be encouraged by the rules. IMO they have been.They can be encouraged by rules though.
Like ones that give thme ammunition to use against the players through their characters with a perfect 'that's what my character (the god) would do' justification.
The DMG that actually talks about things like how the gm can't take away divine powers for going against a cleric's god and how the bastions are off limits to the gm? That kind of disregard for the GM is reflected in those kinds of restrictions that only function to make it difficult for a reasonable gm to pull those kinds of strings while they do nothing to stop the kind of bad DMs you and a couple others keep bringing up from being bad DMs.Is that actually in the DMG or is it rage bait?
Show me proof that Crawford's views are mirrored (not influenced by) the majority of the player base.
Neither is good, nor bad, they're merely different. But some things can be more appropriate or more fitting for the needs of the current and future player base.If you're right, wouldn't any evolution of it from its OSR roots back in the day to what is now also have been inherently flawed? Why is one style good, and another bad?
The answer, as always, is personal preference.