mamba
Legend
yes, potentially jokingly, but yes they did. Not about the god subject thoughDid they actually say that???
yes, potentially jokingly, but yes they did. Not about the god subject thoughDid they actually say that???
If you're right, wouldn't any evolution of it from its OSR roots back in the day to what is now also have been inherently flawed? Why is one style good, and another bad?And I do that too, when I play OSR/NSR games. D&D is no longer the same game as what OSR games are championing, and it's not going back to those play styles.
Modern D&D is a neotrad (with trad tendencies) game of player empowerment, and challenges designed to allow the demonstration of character competence. Any evaluation of it outside of that framework is inherently flawed.
I would assume so as well!and I assume that if they discuss the arc, then the character being stripped of their powers by their god can easily be avoided
When your gods have empirical existence in your world, the traditional definition of faith becomes less valid.Which strips away a lot of interesting ideas dealing with religion.
What is faith if you have perfect knowledge and certainty?
So it wasn't about players cleric powers cannot be taken by their God?yes, potentially jokingly, but yes they did. Not about the god subject though
I agree, going rogue was about making major changes to your character, like a crisis of faith, without talking to the DM about itI feel like exploring their character via roleplay isn't going rogue.
it’s not mandatory, but it might lead to misunderstandings, whether you consider these misunderstandings punishment is another matterWhile working with the DM on planning character arcs is a good idea, it shouldn't be mandatory or punished.
The player chose that class and that religion's tenets. There is no malice here.Fun and engaging to who? The DM who Lucy's the football out from under the player or the player who is left with a useless character because they didn't do what the DM wanted them to?
No, but it speaks to the mindset they (Crawford specifically) have in that the players should have the upper hand over their DM.So it wasn't about players cleric powers cannot be taken by their God?
You seem to be under the misapprehension I only run one style. My Apocalypse World games are not at all in the same style as my OSR-inspired dungeon exploration games are not at all in the same style as my heroic fantasy are very different from my ridiculous Grant Howett single pagers.We don't agree on fun that is clear. I have a lot of people who like my gaming style and I like running it. I wish D&D supported us better but they don't. That is really the entire discussion. I'm one of those just saddened that new players of D&D aren't even given the chance at a style they'd probably like a lot better than yours. And some would like yours better no doubt. A matter of taste cannot be disputed.