D&D (2024) I have the DMG. AMA!

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So your stance is that everyone watching those videos and reading those articles is supposed to assume they're kidding, and if they don't that's on them?
No. That's largely on Crawford who's not that great with rules (see: numerous Sage Advices) and not that great a communicator. But don't assume bad faith.
 

There are settings like Eberron where that empirical existence is rightfully questioned. But that's not the only way to go, and a lot of settings dont go that way.
Yeah, and that choice greatly flattens what stories you can tell based on faith because in such worlds, religious faith is replaced by personal faith since you can never not be certain.
 

There are settings like Eberron where that empirical existence is rightfully questioned. But that's not the only way to go, and a lot of settings dont go that way.
The gods don’t need to be non-existent to be uncaring or non-interventionist. The majority of games are in homebrew settings. Avoiding meddling moralistic deities is good advice for word-builders.
 


As I've said there are a range of approaches presented on e.g. session prep and worldbuilding (including both a couple of methods to homebrew and Greyhawk as an example of a setting). It shows methods of squares, hexes, and theatre of the mind and multiple approaches to XP and levelling up.

Yes it tells more than it shows - there's a lot to get through. But it does show multiple approaches although it's all in a collaborative mode, not adversarial.
Does it talk about different styles of play, or give examples of variant rules? Or is it limited to worldbuilding? I love worldbuilding more than anything else in the hobby, but many feel differently and there are plenty of other aspects of play to consider.
 

Popular with who? I really don't know what it means. Is it a wrestling thing?
I mean, I haven't watched wrestling in over 25 years, and I know what kayfabe is. I'm assuming I absorbed it reading an article about pro wrestling somewhere.

"Kayfabe" is basically wrestlers maintaining the illusion that they're all super competitive and the matches are "real". The tension between this performative illusion and having actual real working issues leak into the shows provides a lot of the metatext that wrestling fans enjoy discussing.
 


You know, I think that the deity discussion has definitely, very definitely, reached the point that it should have its own thread, so that other discussions and questions about the DMG aren't drowned out.
 

The gods don’t need to be non-existent to be uncaring or non-interventionist. The majority of games are in homebrew settings. Avoiding meddling moralistic deities is good advice for word-builders.
Ugh. The first game I ever played.

Dragonlance.

Paladine would simply not leave us alone. None of us even worshipped his old man cosplaying butt.

It's the reason the third game I ever partook in, I DMed, just to show the dude you didn't need to choke-chain players into doing the 'right' thing (like making my second level sorcerer face-tank three draconians because ambushing them wouldn't be honorable).
 

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