Vaalingrade
Legend
So an example of how things work in my group.
We've been playing a PF game with the Kingdom rules since the start of the pandemic. At this point, we've gone beyond the scope of what those rules were designed for and even with three of the players maintaining a spreadsheet to make it work more smoothly, it was starting to lag the game out and the DM's custom research rules didn't take into consideration how much money and manpower the system would allow us to blow through plot-sensitive research.
So the DM posted in our discord outlining the issues he saw going forward and what he was trying to do, asking us if maybe we should abandon the existing Kingmaker rules and asking for idea on how to streamline it.
Over the weekend, we all discussed options and put together a new set of rules to use for out kingdom to replace the spreadsheet. Some of the players were sad to see the work they did on the spreadsheet go, but had sympathy for how the rules were affecting what the DM was trying to do and how much time it was taking from the rest of us.
So we we built the rules and decided we would keep an eye out for any unforeseen issues and bring them up as they happen. We take maybe six minutes a session to identify problems and propose solutions. It's not a problem because we're all willing to listen to each others and come to compromises.
And that's a major overhaul to a complex set of rules that are core to the campaign. It shouldn't be any more traumatic to decide whether beats meets or what you roll for grapple.
We've been playing a PF game with the Kingdom rules since the start of the pandemic. At this point, we've gone beyond the scope of what those rules were designed for and even with three of the players maintaining a spreadsheet to make it work more smoothly, it was starting to lag the game out and the DM's custom research rules didn't take into consideration how much money and manpower the system would allow us to blow through plot-sensitive research.
So the DM posted in our discord outlining the issues he saw going forward and what he was trying to do, asking us if maybe we should abandon the existing Kingmaker rules and asking for idea on how to streamline it.
Over the weekend, we all discussed options and put together a new set of rules to use for out kingdom to replace the spreadsheet. Some of the players were sad to see the work they did on the spreadsheet go, but had sympathy for how the rules were affecting what the DM was trying to do and how much time it was taking from the rest of us.
So we we built the rules and decided we would keep an eye out for any unforeseen issues and bring them up as they happen. We take maybe six minutes a session to identify problems and propose solutions. It's not a problem because we're all willing to listen to each others and come to compromises.
And that's a major overhaul to a complex set of rules that are core to the campaign. It shouldn't be any more traumatic to decide whether beats meets or what you roll for grapple.