D&D (2024) Kobold Press posts 2024 DMG Hit Piece

If you have a negative opinion of something then it is offensive to you, that's what the word means. You don't need to be angered, outraged, or have any emotional response to be offended.
You can semantically argue the meaning of words if you like, but that's not what people are talking about when they scoff at other people for being "offended", as I'm sure you're aware.
 

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Who goes to game stores anymore?

What I mean by that is, I thought about 90% of game purchases are online lately.
I'm pretty sure that it's not even close to that. Sure, a huge amount of the "long tail" comes from casual online purchases, and I'm sure that Amazon gets a LOT of the print-run because of their reach, but there's still a solid number of the books sold at game stores. It's where the "whales" go, if not the casuals.
 


Can any reasonably sized book both cover everything a brand new DM needs for the basics of running the game - and give enough for a brand new DM to create a reasonable campaign world from scratch?

I think the new DMG did this fairly well... this isn't where it's faced criticisms... it's the fact that there wasn't more for an experienced DM vs. what a new DM needs.

Should folks who have never DM'd before expect to create a reasonable game world from scratch?

If they want to... for some it turns out to be the most fun part of being a DM, however for those that don't... well they can just use Greyhawk as is. Best of both worlds.

And about having to buy another book, I wonder if a bigger complaint along the vein of yours should be that the book that is designed to let you run things for your players isn't the one that also has the monsters in it? Three books just to play a game!?!

Why should this be a complaint? These 3 books actually provide everthing you need to run a game of D&D.
 


So is the question... is there a dedicated optional rules section or is the question does the DMG present optional rules within it's text...
There are still some optional rules in the text, but less than half of what was in the other DMG. Good news! You already have them!
 

If three is ok, why should it be bad to need a 4th that talks about how to create campaigns? (Campaign Creators Guide?)
Because that's basic information needed to run a game. Alternate optional rules and generic random tables aren't. It's not the number of books, it's the information in the books. If you sell 3 corebooks then the 3 corebooks should contain what you need to run the game... supplements should expand on that.

EDIT: In other words is there something missing from the 3 corebooks in order to actually run the game... that we need to remove Greyhawk and the worldbuilding section in order to fit in? If not what are we discussing here?
 


Because that's basic information needed to run a game. Alternate optional rules and generic random tables aren't. It's not the number of books, it's the information in the books. If you sell 3 corebooks then the 3 corebooks should contain what you need to run the game... supplements should expand on that.

EDIT: In other words is there something missing from the 3 cortebooks that we need to remove Greyhawk and the worldbuilding section in order to fit in? If not what are we discussing here?

I guess my question is if knowing how to world build in detail is actually needed in order to do a basic job of running the game? (And I ask that as a HUGE fan of the 1e DMG).
 


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