D&D (2024) Kobold Press posts 2024 DMG Hit Piece

ultimately it is a matter of preferences / priorities as the page count is limited.

If you have the space, go for it. If you need to decide what to cut to fit in all of GH, then that very much depends on what gets left behind.

Personally I could do with a shorter example setting if I got monster building guidelines instead. If these show up in the MM, that is moot. Others might want more alternative rules or more fleshed out travel / exploration rules, and so forth. As long as space is a consideration there is not one correct answer for everyone
Sure, but I think for the greater body of DMs, this was a great addition. It certainly is a weird thing for a review to complain about, IMO.
 

log in or register to remove this ad

Sure, but I think for the greater body of DMs, this was a great addition. It certainly is a weird thing for a review to complain about, IMO.
the tone was wrong for sure, but saying there is too much of that and too little of whatever they promoted on the ToV side is a valid take, as I wrote, a matter of preference. We had the same observation (new DM focus) in threads here.

If that article / opinion gets people that agree with that take to look at the ToV DMG for more of what they want, then that is exactly what the Kobolds wanted from this.

That they blundered on the delivery is another matter ;)
 


Why would it be open? That apology is for the writer, not for you. The public statement is for you. Not everybody's business has to be in public.

People choose to fall on the sword for any number of reasons. Someone made the author look pretty bad, publicly. I'm not saying we are owed anything here.
 



Who goes to game stores anymore?

What I mean by that is, I thought about 90% of game purchases are online lately.
A ton of people are always in my buddy's store. Sometimes there are two or three d&d games going at once.

Game stores are thankfully not dead.

Even so, we aren't really at odds here. I said that I am okay with something like Greyhawk being includes, just not at the expense of other important items, like the optional rules section. They should have added more pages and included the optional rules.
 

So again... a new DM should go and buy another book to have an example of worldbuilding... no wonder D&D has a problem getting people to DM.

First there are optional/alternate rules in the DMG, now that said...Alternate/optional rules definitely seem like a subject more appropriate to an "advanced" or second DMG... or even an optional supplement than being necessary to run the game.
In other threads people said that the optional rules section is gone. Is it?
 

So again... a new DM should go and buy another book to have an example of worldbuilding... no wonder D&D has a problem getting people to DM.

First there are optional/alternate rules in the DMG, now that said...Alternate/optional rules definitely seem like a subject more appropriate to an "advanced" or second DMG... or even an optional supplement than being necessary to run the game.


Can any reasonably sized book both cover everything a brand new DM needs for the basics of running the game - and give enough for a brand new DM to create a reasonable campaign world from scratch?

Should folks who have never DM'd before expect to create a reasonable game world from scratch?

And about having to buy another book, I wonder if a bigger complaint along the vein of yours should be that the book that is designed to let you run things for your players isn't the one that also has the monsters in it? Three books just to play a game!?!
 


Remove ads

Top