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D&D General DALL·E 3 does amazing D&D art


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commission a real artist or learn to make your own art instead of being a talentless loser.
I could and sometimes do make my own art (its been a hobby for over a decade now), just like I could walk everywhere, shop locally, grow my own vegetables, etc.

But using AI art is more effecient, just like driving a car is more effecient, shopping online, and buying vegetables, etc.

Technology has nearly always taken jobs away from individuals--get over it and move on IMO.

Instead of fighting it, "real artists" can embrace it, use it themselves, train it, etc. to make it better for everyone and adapt their job (or move into another field)--just like the other people who've lost jobs to advancing technologies.

Just FYI, your "personal attacks" don't bother me so you're wasting your time on them, and it is best to keep it civil. Cheers.

Oh, one final point: "real artists" have always studied those who came before them, mimicing styles and approaches to their craft. Did they pay those who they studied, or their families? Sometimes, sure, but most of the time probably not. Some artists now contribute their work to help train AI and get paid for that, too.
 

Roster of NPCs for tonight's session:
1732285064019.png
 

Human artists are still necesary to design "sketches". You can't imagine how hard is using AI to create images with more two characters interacting. AI is good to create portraits or landscapes but for example epic battles are a different thing.
 

The idea that someone joined the forum to write this profound and innovative, thought-provoking message about AI images is quite great, actually. I wouldn't expect to see him again, but I'll take on the "slop" aspect of it.

I need a random NPC image of an alchemist stall at a market. The PCs will probably interact with him like 10 minutes, to gather a clue. If ever, since I follow Alexandrian's 3 clues rule, and there is a chance the PCs will never have to interact with him. So basically, I won't invest a lot of time doing an image.

Using AI, I got a good enough result in 19 seconds of generation time, and 30 seconds of prompting. Being generous, I challenge you to do better by using whatever drawing technique you want, in under a grand time of 60 seconds, 11 seconds more than AI. I want a medieval alchemist on a market stall holding a red potion toward the viewer. I'll let you post your result, then I am sure several posters here will submit AI images and compare the results.
What's even the point of having an image for a character will interact with for less than 10 minutes?
 


AI is good to create portraits or landscapes but for example epic battles are a different thing.
I am not certain what you mean by "epic battle" (as in scale or significance or both), but I have found AI is decent will little effort to create something useful, even if just upon casual inspection.

prompt: high quality digitial art style. Two medieval warriors battle in an epic fight for dominance, their weapons clashing in sparks of magic and fire. Setting is forest at twilight, cloudy skies.

Designer (58).jpeg


Further, if I have time and the inclination to edit the AI work, I can clean it up so it is very useful.

For some people, like myself, having visual aids are helpful when playing. It's why many of my posts on this thread have been for various npcs or for the gods of my homebrew world.
Yep, here is my coastal village for tonight's game:

1732309312884.png

It's far from perfect of course, but if gives the general feel for the village lay-out, etc. The random angles of buildings, rooflines, etc. lends an older "feel" to it. I have several locations for the PCs to explore and interact with the NPCs in the image upthread.

My players are VERY visual people, and even simple AI stuff like this--which takes some time to get decent results--helps their immersion a lot.
 

Oh, and here is a portrait for the new PC that is joining:

Designer (50).jpeg


Again, not perfect, but passable to give a feel to the other players what the new NP looks like. Ealier renditions:
Designer (40).jpeg
Designer (39).jpg
Designer (44).jpeg


However, several of them keep trying to add a quiver and/or arrows on the back, even though that was never part of the prompt LOL:

Designer (41).jpeg
Designer (38).jpeg


So, yeah AI still has a ways to go, but it has come a long way already IMO.
 

Insulting other members
I could and sometimes do make my own art (its been a hobby for over a decade now), just like I could walk everywhere, shop locally, grow my own vegetables, etc.

But using AI art is more effecient, just like driving a car is more effecient, shopping online, and buying vegetables, etc.

Technology has nearly always taken jobs away from individuals--get over it and move on IMO.

Instead of fighting it, "real artists" can embrace it, use it themselves, train it, etc. to make it better for everyone and adapt their job (or move into another field)--just like the other people who've lost jobs to advancing technologies.

Just FYI, your "personal attacks" don't bother me so you're wasting your time on them, and it is best to keep it civil. Cheers.

Oh, one final point: "real artists" have always studied those who came before them, mimicing styles and approaches to their craft. Did they pay those who they studied, or their families? Sometimes, sure, but most of the time probably not. Some artists now contribute their work to help train AI and get paid for that, too.
have you ever considered that maybe perhaps machines taking people's jobs is a BAD thing? and that contributing to it is reprehensible? i'm not going to 'get over it'. absolutely fuckinf deplorable of you to tell real artists to 'embrace it'. really goes to show how little you know. i do not give a naughty word whether or not this is a personal attack because i frankly do not respect you. thanks!
 

have you ever considered that maybe perhaps machines taking people's jobs is a BAD thing?

I have deeply considered that. Remember when bespoke clothing was the craze? And then suddently, department store happened (it's depicted really well in Zola's Au bonheur des dames) and people could afford more clothes? A century later, we have most people owing enough clothes to be able to change them to follow the fashion.

Same with cars. It used to be a really expensive product, and Henry Ford replaced people by factories and BAM, now everyone owns a car.

Same with agriculture. Replacing people by beasts of burden, and later by agricultural machines, has made the prospect of famine nearly irrelevent in most countries thanks to the much the improved yields.

Right now, I am typing this answer on a computer. At the time of the space program, computer was a job, it was a person who did calculations. They were replaced entirely.

So I have considered it, and found that replacing people with machines in order to increase the production and reduce the cost and turn a luxury product into something everyone can afford is a great thing. Sure, it forces people who used to be hand-made carmakers to switch jobs, but I found the deal to be a net positive for society anyway. We are much better off in our machine-driven world than at the outset of the 19th century. In AI's case, we need to deal with the current image sellers the same way we did with replaced farmhands, tailors and car designers. It's not something new and we have two centuries of experience in how to deal with this kind of change, so we might even get better at it collectively.

and that contributing to it is reprehensible?

Don't you own a factory-made car? Don't you wear factory-made clothes? Accepting progress is natural for all of us. There are still producers that do hand-made products in these fields, but nobody is expecting anyone to buy from them -- if people choose do to so, it's a personnal choice among others.


i'm not going to 'get over it'. absolutely fuckinf deplorable of you to tell real artists to 'embrace it'. really goes to show how little you know. i do not give a naughty word whether or not this is a personal attack because i frankly do not respect you. thanks!

Disagreement and debate can stay civil.
 
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