Paul Farquhar
Legend
It’s fine. It’s Stormbringer.I just wish Hexblade had better flavor than "a mysterious force from the shadowfell is your patron."
It’s fine. It’s Stormbringer.I just wish Hexblade had better flavor than "a mysterious force from the shadowfell is your patron."
the other familiars are immensely useful out of combat, and make excellent scouts. The skeleton lacks a lot of that utilityThat's why I think the first Chain Pact familiar I want to try is the Skeleton. It has so many unique qualities, among them a ranged attack.
You can't have it all. You want a scouting familiar? Take something small and stealthy that can turn invisible. Want something Medium sized with hands that can use adventurer scaled gear and items? Something big enough and strong enough that it can give a Small sized Warlock a piggyback ride around, while having flight from Chain Master? You're not getting any of that from an Imp.the other familiars are immensely useful out of combat, and make excellent scouts. The skeleton lacks a lot of that utility![]()
this material is not 5.5 compatible
a pole arm is not two weapon fighting style.Get the Polearm Master feat later. It allows that bonus attack to be with your Warlock's pact weapon. As others mentioned, a double-weapon as your pact weapon also works nicely.
The Warlock Hexblade archetype gets martial weapon proficiency, medium armor, and shields, so no need to level dip into Fighter.
as you really need to find light magic weapons to stay on top. Swinging your non-magic dagger and Hand Axe +1 can be pretty demoralizing when other members in the party have a Staff of Striking, longsword flametongue, +2 Rapier and +2 Warhammer (actual examples from play in a campaign currently level 6). I think other options offer more flexibility.
Everything from 5.0 is compatible with 5.5 until an updated version is realised.this material is not 5.5 compatible
You can't have it all. You want a scouting familiar? Take something small and stealthy that can turn invisible. Want something Medium sized with hands that can use adventurer scaled gear and items? Something big enough and strong enough that it can give a Small sized Warlock a piggyback ride around, while having flight from Chain Master? You're not getting any of that from an Imp.
Skeletons aren't strictly better than the other options, but they have unique strengths that none of the others offer.
it has no mastery property, so no not quiteEverything from 5.0 is compatible with 5.5 until an updated version is realised.
So it gains one. It's a scimitar, so it has nick. It's pretty culturally significant to Eberron, so ruling it out is equivalent to saying "you can't use Eberron in 5.5.".it has no mastery property, so no not quite