Ruin Explorer
Legend
It is anti-inclusive as those who aren't great at math, explicitly so, so I absolutely will frame it is as that.@Ruin Explorer , please don't frame my stance as anti-inclusive of those who aren't great at math. There are plenty of games, and plenty of tastes for games out there. They don't have to all be mathematically simple.
It's just not anti-inclusive about the hobby as a whole, but specific games. You're not trying to drive people out of RPGs in general, no-one is suggesting that!
The cold fact is that if you make a game which requires a lot of math and a lot number-manipulation or memorizing or the like, you're going to exclude and/or confuse a lot of players who currently play RPGs, probably including people in your current group.
What even is a game you think is math-heavy? I actually can't think of one which isn't some failed/forgotten 1980s or 1990s deal. I can think of ones which require an awful lot of adding and subtracting and memorizing numbers, enough that it messes with a lot of people - 3.XE/PF1 would be that, but I wouldn't call it math-heavy.
I think you could make an interesting math-heavy RPG, but has it been done?
You're making the same weird-to-me error of confusing complexity and math-heavy.Sorry I disagree there are loads of groups that haven't moved to 5E because it just doesn't offer then same complexity that they enjoy. There are plenty of RPGs I avoid for long term campaigns because they don't have any real depth in their character generation systems, which I know my players enjoy.
They're not the same thing. You don't need much math to be complex, rules-wise.