Upthread you posted this:The term adventure hook is pretty common in gaming parlance. Do you really not know what it means, or is this another trap set to demonstrate problems or hypocrisy with my favored playstyle?
Given that preference, I would have assumed that you eschew adventure hooks, which are a device for establishing plot, and orienting the characters towards that plot as characters in a story, in the process of going on an adventure.My preference is to see the campaign as an exploration of the setting by the players through their PCs, not as a story with protagonists and a plot.
Hence why I ask you what "adventure hooks" means in your use of the phrase.
There is also no need to be defensive about "your play style" - I'm not asserting anything about it. You are the one, in this thread, making false claims about RPGs you're not familiar with, such as this one about Dungeon World:
I pointed out your error in this respect upthread but you didn't respond.Dungeon World character generation, through the playbook system, is literally built on narrative roles.