This is where I get off the boat about what is or is not “old school” play. It’s ultimately such an unhelpful term, really. It presupposes that no one attempted to play epic campaigns before the advent of DL, and from my experience, that’s pretty much false. It wouldn’t be so bad if it was simply talking about the modules published themselves, but “old school” always gets applied as if different playstyles themselves didn’t exist and there’s always that tone of superiority in the phrase itself.What you're describing here is not "old school" play. It's completely standard post-DL play, which AD&D 2nd ed consolidated as the norm. You yourself seemed to recognise these points when you started this thread: TSR - How Did I Survive AD&D? Fudging and Railroads, Apparently
If D&D was always a game where individual tables applied their own house rules to the game, then there were always tables that tweaked the rules to ensure that no one was dying right from the get go, and increasing the survivablity of characters for purposes of having an epic campaign.
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