CreamCloud0
Hero
i might cross that idea with inspiration from the idea you responded to, your class sets your base damage die and weapon properties shift it up or down:There's at least one OSR game -- I forget which -- which makes weapon damage go off of class, not the weapon itself. A fighter always does d8 damage with a weapon, a thief or cleric always does d6 damage, a wizard always does d4.
It simplifies the game a lot and the damage matches up with existing weapon categories pretty closely throughout D&D history.
ranged(100/300) -2 die size (ranged weapons would default to STR rather than DEX)
ranged(30/80) -1 die size
finesse -1 die size
reach -1 die size
1-handed -no change
2-handed +1 die size
sluggish +1 die size (functionally loading's 1 attack per turn but not limited to ranged weapons)
heavy(13 STR) +1 die size
heavy(17 STR) +2 die size
using this method i think i'd bump up the base size of their default damage die due to likely loosing at least 1 die size on 'improvements' fighter: d10, rogue and cleric: d8, wizard: d6
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