What's your VTT of choice?

What’s your VTT of choice?

  • Roll20

    Votes: 44 22.1%
  • Fantasy Grounds

    Votes: 33 16.6%
  • Foundry

    Votes: 77 38.7%
  • D&D Beyond Maps

    Votes: 3 1.5%
  • Owlbear Rodeo

    Votes: 26 13.1%
  • Other

    Votes: 16 8.0%

Foundry for WFRP it automates pretty much all the maths and rules which is awesome. The support is awesome with practically everything released on Foundry within a few months.

For D&D Roll 20. Again it has the best support for D&D modules. We’ll see how long that lasts.
Yeah, the WFRP system on Foundry is great. All hail Moo Man!

The first thing I ask people when they ask me about VTTs is "what game do you play." For Pathfinder 2e and WFRP, Foundry has the best support. For D&D it really comes down to individual features and how you like to run your game. But for some game systems, the level of support for the game varies greatly from on VTT to another.
 

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By most measures it’s an inferior tool. It lacks many of the advanced features of Foundry, and isn’t as simple or clean as Owlbear.rodeo - all of which actually appeals to me as my feature needs are low, but slightly higher than Owlbear.rodeo. Plus, I have a very large library of resources that I’ve specifically made easy to use in it and I’m far too lazy to put effort into converting.
The highlighted sentence is an excellent reason to stay with a VTT. Even if there is no lock in, it still requires a significant effort to migrate you content and learn a new tool.

Also I think Roll20 is a pretty darn good VTT and that is based on my experience before the recent upgrades. I didn't go with Roll20 mainly because even at the highest tier I couldn't store enough data for a single campaign I was running. But used it as a player fairly often for years, especially for one shots and on-line game conventions. For most players, it just works and a DM can pretty quickly explain to players what to click on. The learning curve, like most VTTs, is mostly on the DM's side. Foundry is pretty easy for me to bring new players into, but I've never had to step people through how to enable hardware acceleration in Chrome, like I have to with Foundry.

Also, as a player I've had bad experiences with games where the DM was running it from their computer, rather than a hosted service, especially if we were in different countries. Even on poor connections in countries with poor or highly-controlled Internet infrastructures, I've never had an issue with Roll20. Of course, like any VTT, huge maps with all the bells and whistles, can affect performance, but Roll20 has always been one of the most stable VTTs in my experience.

Also, I really love Roll20's find-a-game site. If you are looking for players, that is definitely an advantage.

I love what you can do with Foundry, but I spend a stupid amount of time testing and configuring mods, creating custom landing pages, doing fun things with maps. I really is a hobby in and of itself.
 

I hear you. We were pretty invested in Roll20 for 5e despite hearing people talk about how well Foundry worked for it, especially with the DDB importer. The move from 5e to PF2e created a nice clean break for us to both learn PF2e and Foundry at the same time. I am not sure if we would have switched VTTs if we hadn’t also switched game systems.
Moving to PF2e is the perfect excuse to move to Foundry.
I did import all my DDB material into a bunch of Foundry worlds on a local install before the 2024 rules updates, so it’s nice to know it’s waiting for me if we ever get the itch to play 5e again. It’s the closest you can get to owning your digital content IMO.
Yeah. If you are already invested in DDB, no need to rebuy everything for each VTT. AFAIK, Fantasy Grounds, Roll20, and Foundry all have ways to import from DDB. But if I run 5e again, I think I would just run it in DDB using DDB Maps.
 

I keep hearing great things about that. I don't think I'll be running anything that would need it for a while, but at some point I need to dig in and figure out how to put together a custom game.
If you run multiple games systems, some using dice and other using cards, both Roll20 and Foundry support card functionality. Foundry's card management is a bit clunky, but functional.
 

Yeah, the WFRP system on Foundry is great. All hail Moo Man!

The first thing I ask people when they ask me about VTTs is "what game do you play." For Pathfinder 2e and WFRP, Foundry has the best support. For D&D it really comes down to individual features and how you like to run your game. But for some game systems, the level of support for the game varies greatly from on VTT to another.
ALIEN Destroyer of Worlds was beautifully implemented on Foundry, and using it was smooth as good butter.
(A player provided the server and DoW module... I had dead tree of it. The combo made it incredibly easy to run.)
 


ALIEN Destroyer of Worlds was beautifully implemented on Foundry, and using it was smooth as good butter.
(A player provided the server and DoW module... I had dead tree of it. The combo made it incredibly easy to run.)
Never even heard of the system. Will have to check it out on Foundry.
 



I use Foundry. Even though I'm a non-techy old geezer it is very easy to use with systems that have ok implementation in Foundry. Then there are lots and lots of fan created add ons to choose from and modify to taste.

With that said, I took a couple of months to learn the basics and test run the systems I was interested in, but it was well worth it. I'm currently running Savage Worlds and Dungeon Crawl Classics via Foundry, it's very smooth.
 

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