Here Are 2025's Most Anticipated TTRPGs... As Voted By You!

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The nominations were nominated, and the votes were voted, and now we have the final results: this year's official most anticipated TTRPGs--as voted by you! Well, a few thousand of you.

Just like we do every year, the EN World community votes on the games they are looking forward to. Here is last year's Top 10 (spoiler: the winner was Shadow of the Weird Wizard. Previous winners include 13th Age (2013), Star Wars Force & Destiny (2015), Rifts for Savage Worlds (2016), Trudvang Chronicles (2017), Vampire: the Masquerade 5th Edition (2018), Savage Worlds Adventure Edition (2019), Dune (2020 & 2021), Twilight 2000 (2021), Blade Runner (2022), Pendragon 6E (2023), and Shadow of the Weird Wizard (2024). What will be the most anticipated RPG of 2025?

Let's find out!

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10) Starfinder 2E (Paizo Publishing)
The Starfinder Playtest Rulebook brings Starfinder into a new age of compatibility, as Starfinder switches to using the same rules engine that powers the popular Second Edition of the Pathfinder Roleplaying Game. Inside this playtest for the new edition, you’ll find six new classes, 10 ancestries, new skills, new feats, futuristic equipment including augmentations and upgrades, new science-fantasy spells, and more!


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9) Alien - Evolved Edition (Free League)

Expanded and updated core rules and a new cinematic scenario for the award-winning RPG from Free League and 20th Century Studios. Based upon feedback from thousands of players over five years of adventures, the Evolved Edition of the Core Rulebook delivers an updated and streamlined version of the ALIEN RPG fans know and love, along with additional new artwork, new content, and a variety of new tools for players and Game Mothers alike, all fully compatible with previous releases and game material.


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8) 13th Age 2nd Edition (Pelgrane Press)

A New Edition of the Award-Winning Heroic Fantasy Game! The coolest and most fun parts of traditional d20-rolling fantasy gaming plus story-focused rules, now with updated class and kin powers, fearsome new abilities for your favorite monsters, and revamped icon connection mechanics!

13th Age 2E has been in this chart three years running! In both 2023 and 2024 it came 3rd in the poll!


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7) Coriolis: The Great Dark (Free League)

Free League's original sci-fi RPG returns. Join expeditions to faraway stars and delve deep into ancient ruins.


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6) Dolmenwood (Necrotic Gnome)

Dolmenwood is a fantasy adventure game set in a lavishly detailed world inspired by the fairy tales and eerie folklore of the British Isles. Like traditional fairy tales, Dolmenwood blends the dark and whimsical, the wondrous and weird.

This is Dolmenwood's second appearance in this chart, coming in at #5 last year!


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5) Terry Pratchett's Discworld: Adventures in Ankh-Morpork (Modiphius)

Adventures in Ankh-Morpork, the Discworld tabletop roleplaying game, catapults you onto the streets of the Big Wahoonie, and once you've dusted yourself off you can adventure to your heart's content. With imagination and some shiny math rocks at your fingertips, your story on the Disc awaits. Based on the popular Discworld fantasy series by Sir Terry Pratchett, Adventures in Ankh-Morpork is an officially licensed tabletop roleplaying game set in its most recognisable city, complete with Sir Terry's iconic wit, humour, and humanistic satire.


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4) Draw Steel (MCDM)

A Fantasy RPG where your character starts, at level 1, already a hero. Maybe even locally famous! You might meet in a tavern, or start in the middle of the action! Whether you’re a group of local heroes sent to investigate mysterious goings-on in the nearby haunted wood, or famous mercenaries plotting and scheming in the big city, the MCDM RPG makes building adventures and fighting monsters fun. Basically, any adventure or story you’re running in your current Fantasy RPG, you can do that in this game. Just, in a more straightforward and fun way, unburdened by sacred cows from the 1970s.


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3) Daggerheart (Darrington Press)

Daggerheart is a fantasy tabletop roleplaying game of brave heroics and vibrant worlds that are built together with your gaming group. Create a shared story with your adventuring party, and shape your world through rich, long-term campaign play.


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2) Brandon Sanderson's Cosmere (Brotherwise Games)

The Cosmere® RPG is a "living" RPG that will grow as Brandon Sanderson writes new novels and expands his universe. This original system is designed to tell standalone stories in the Stormlight™ or Mistborn® Settings -- or sweeping Worldhopper™ campaigns that move between different worlds and realms!


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1) Legend in the Mist (Son of Oak)
A rustic fantasy tabletop RPG based on the acclaimed City of Mist. Spin a fireside tale of unlikely villagers setting out on a quest into a greater unknown world, rife with peril and mystery, in the vein of The Lord of the Rings, The Wheel of Time, Princess Mononoke, and many other classic fantasy stories, or create your own legendary realms with the game’s open-ended system.



PREVIOUS WINNERS OF THE ANNUAL EN WORLD MOST ANTICIPATED TABLETOP RPG OF THE YEAR
#
2013
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
1
13th Age
Star Wars Force & Destiny
Rifts for Savage Worlds
Trudvang Chronicles
Vampire: The Masquerade 5th Edition
Savage Worlds Adventure Edition
Dune
Dune/
Twilight2000
(joint)
Blade Runner
King Arthur Pendragon 6th Edition
Shadow of the Weird Wizard
2
Numenera
Deluxe Exalted 3rd Edition
Mutant Crawl Classics
Tales from the Loop
Warhammer Fantasy Roleplay Fourth Edition
Pathfinder 2nd Edition
Vaesen - Nordic Horror Roleplaying
-
Broken Tales
Dragonbane/Darkar och Demoner
The Electric State
3
Star Wars Edge of the Empire
Unified Rolemaster
7th Sea 2nd Edition
Kult: Divinity Lost
Kult: Divinity Lost
Lex Arcana
Cyberpunk Red
The One Ring (2nd Edition)
Pendragon 6E
13th Age 2nd Edition
13th Age 2nd Edition
4
Shadowrun 5th Edition
Conan Adventures In An Age Undreamed Of
Conan Adventures In An Age Undreamed Of
Star Trek Adventures
Forbidden Lands: Retro Open-World Survival Fantasy RPG
The Expanse
Fallout
King Arthur Pendragon 6th Edition
Avatar Legends
Household
Pendragon 6E
5
Call of Cthulhu 7th Edition
Deluxe Tunnels & Trolls
DCC Lankhmar
Conan: Adventures in an Age Undreamed Of
RuneQuest: Role-playing in Glorantha
Eclipse Phase 2nd Edition
Warhammer: Age of Sigmar: Soulbound
Level Up: Advanced 5th Edition (A5E)
Mothership 1E
Mothership 1E
Dolmenwood
6
Firefly
Barbarians of Lemuria: Mythic Edition
RuneQuest 4
Starfinder
The Witcher Roleplaying Game
Dune RPG
Swords of the Serpentine
Rivers of London
Rivers of London
Shadow of the Weird Wizard
Cohors Cthulhu
7
Fate Core
Feng Shui 2
Torg: Eternity
The Witcher Roleplaying Game
Warhammer 40,000 Wrath & Glory
John Carter of Mars
Rivers of London
Pathfinder for Savage Worlds
Shadow of the Weird Wizard
The Walking Dead Universe
Daggerheart
8
Hillfolk
Fantasy AGE
Blue Rose AGE
Coriolis
The Expanse
Changeling: The Lost 2nd Edition
Stargate
Brancalonia - The Spaghetti Fantasy RPG
Cy-Borg
Warhammer 40K Imperium Maledictum
Monty Python's Cocurricular Mediaeval Reenactment Programme
9
Torchbearer
Paranoia
Paranoia
Delta Green Roleplaying Game
Legend of the Five Rings 5th Edition
Things from the Flood
Fading Suns 4E
Werewolf: The Apocalypse 5th Edition
Swords of the Serpentine
Old Gods of Appalachia
Mothership 1E
10
-
Shadows of the Demon Lord
Delta Green
Astonishing Swordsmen & Sorcerers of Hyperborea 2E
Numenera 2: Discovery & Destiny
Judge Dredd & The Worlds of 2000 AD
Cortex Prime
SLA Industries, 2nd Edition

Werewolf: The Apocalypse 5e
Monty Python's Cocurricular Mediaeval Reenactment Programme
Tales of the Valiant
 

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I'm generally not interested in new fantasy RPGs, but the Discworld one has me interested just because I love the IP so much.
 

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I'm generally not interested in new fantasy RPGs, but the Discworld one has me interested just because I love the IP so much.
That is why I’m not interested - the IP already exists in RPG form.

It is the same feeling for the other games with new editions or the various alternative versions of D&D really. Admittedly, a lot of the anticipation for games is often based around new editions or iterations of old games, but you choose your own poison I guess. This year just doesn’t excite me.
 

That is why I’m not interested - the IP already exists in RPG form.

It is the same feeling for the other games with new editions or the various alternative versions of D&D really.

I feel like the choice of game system really does matter, though. Each system emphasizes different traits and themes and styles of play, and you end up with different characters. I may be in the minority on this. A few years ago, I was really excited to run a fantasy game of Savage Worlds at a local card store. It was a D&D setting - heck, it could have been a D&D adventure -- but I felt like the system felt so different from D&D that it would a different and unique experience. I couldn't really get anyone onboard with the idea, though. People were like, "if you want to play fantasy adventurers, why not just play D&D?" I was a little surprised. I really thought some of the people who regularly show up for D&D one-shots would be interested.
 
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I feel like the system really does matter, though. Each system emphasizes different traits and themes and styles of play, and you end up with different characters. I may be in the minority on this. A few years ago, I was really excited to run a fantasy game of Savage Worlds at a local card store. It was a D&D setting - heck, it could have been a D&D adventure -- but I felt like the system felt so different from D&D that it would a different and unique experience. I couldn't really get anyone onboard with the idea, though. People were like, "if you want to play fantasy adventurers, why not just play D&D?" I was a little surprised. I really thought some of the people who regularly show up for D&D one-shots would be interested.
Certainly, there are plenty of gamers who unfortunately feel that whole diversity of RPGs out there is just a footnote to D&D and certainly, an interesting game mechanic design can elevate a game as being significantly different and original.

However, as a case in point, the Discworld RPG is really selling the IP first and foremost. Had the new mechanic been rolling an egg then I am sure there would have still been fans interested in spending their money on it, just because of the IP. Yet people will still argue about the virtues of rolling dice in unconventional ways as being more authentic or whatnot. For me, the authenticity of the GURPS Discworld RPG lies in that it was at least partially penned by Terry Pratchett himself. The choice of system is secondary.

I do also feel that the whole ‘system matters’ has come back on itself with the prevalence of OSR games or the sheer number of Apocalypse World-based RPGs out there. For these games, it isn’t that the system itself matters anymore it is whether the system is part of a brand that the consumer is following. In this sense, they are no different to GURPS (or D20 or whathaveyou).
 
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It is the same feeling for the other games with new editions or the various alternative versions of D&D really. Admittedly, a lot of the anticipation for games is often based around new editions or iterations of old games, but you choose your own poison I guess. This year just doesn’t excite me.
The Cosmere has never been done as an RPG previously, and it is not a D&D variant.
 

I feel like the choice of game system really does matter, though. Each system emphasizes different traits and themes and styles of play, and you end up with different characters. I may be in the minority on this. A few years ago, I was really excited to run a fantasy game of Savage Worlds at a local card store. It was a D&D setting - heck, it could have been a D&D adventure -- but I felt like the system felt so different from D&D that it would a different and unique experience. I couldn't really get anyone onboard with the idea, though. People were like, "if you want to play fantasy adventurers, why not just play D&D?" I was a little surprised. I really thought some of the people who regularly show up for D&D one-shots would be interested.
I think of this as the Ravenloft problem. Lots of people see Ravenloft as the same thing as Forgotten Realms and dismiss it as Forgotten Realms with horror mechanics. But really the setting and rules differences do make a difference. People claiming that they don’t make a difference are nearly impossible to argue with though. (Honestly most won’t change their mind no matter what.)
 


The Cosmere has never been done as an RPG previously, and it is not a D&D variant.
Wasn't there a Mistborn RPG from a while back? I get that that's not the full Cosmere but it's certainly a major portion of it.

I mean, it's not like anyone's selling a bunch of products in "The Forgotten Realms" despite ever only being focused on the Sword Coast....
 

No, I think we all get that you might have felt more inclined to check the game out if you had learned about it in a different way.

It's just that that's a silly take.
I obviously disagree. There are tons of RPGs out there and limited time to check them out. It's not like I need a new game. So, the way something is presented, especially if it not likely to be of immediate "use" to me, plays an important part. You disagree? Fine! Check it out. I was not advocating for anything (despite the sarcastic comment about a boycott, which never even crossed my mind). Just expressing a mild opinion in passing.
 
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I obviously disagree. There are tons of RPGs out there and limited time to check them out. It's not like I need a new game. So, the way something is presented, especially if it not likely to be of immediate "use" to me, plays an important part. You disagree? Fine! Check it out, I was not advocating for anything (despite the sarcastic comment about a boycott, which never even crossed my mind). Just expressing a mild opinion in passing.
Oh no, I don't disagree with any of that! What I was referring to as silly was the idea this particular, absolutely benign interaction, souring anyone on the game.

But then we all have our own picadilloes, I suppose
 

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