Wizards of the Coast has previewed (part of) the stat block for one of its iconic monsters on social media. Take a look!
Fighter was still the right pick, trust me.I would assume the dragon would know who best to target with the banish unless the PCs have some well hidden ability that the dragon wouldn't know about.
You are facing a threat a full 10 CRs higher than the party (and the MM has strict warning abouts using monsters higher CR than the party....this is 50% higher).
I mean....if that doesn't mean PCs are dropping like flies than what is the point of super high CRs?
i think what you are failing to grasp is… a party is not supposed to fight any monster 10 CR higher than they are.There is a difference between "this is hard" and "we are essentially dead the moment initiative is rolled". I just don't understand why that is so hard for people to grasp. One sided stomps are not fun.
I get where you are coming from, but tier 4 PC's have so many features and abilities to regain HP, gain temp HP, gain resistances, increace AC, make enemies roll at disadvantage. Having played quite a bit at high level, the average DPR a monster is calculated with, rarely ever makes contact with the PC's.There is a difference between "this is hard" and "we are essentially dead the moment initiative is rolled". I just don't understand why that is so hard for people to grasp. One sided stomps are not fun. And while people keep responding to that with "well, the players have many options to..." if you have been following my discussion with Upper_Krust, all of those things? That makes the attacks "worthless" or "ineffective" and therefore mean the monsters attacks should be STRONGER. If you go back a few pages he posted his "ideal" CR 30 monster. It does 210 damage in a single strike. If I'm reading their partial statblock correctly, you should expect an AVERAGE damage of 390 damage plus a stun plus swallowing on its turn, and even more damage from legendary actions.
To get that into some perspective the STRONGEST fighter without accounting for magical gear has an average hp of 304. That is with a 20 con, Tough and the Epic Boon of Tough. You could throw 50 temp hp on them as well, and on average with that design they are STILL dropped from more than full health to zero hp in a single round of attacks with no legendary actions. And if it hit anyone WEAKER than that, then it can likely drop 2 to 3 of them in a single round of combat. Maybe if you had a party optimized to the gills with specific magical gear to stand a chance... but 90% of parties playing the game don't do that. Most people are not optimizers. So we should not treat the core monsters as though they need to slaughter a level 20 party in two turns to be a "proper" threat. No one ever said that the old Tarrasque didn't deal enough damage to be a threat, its only repeated issue was its inability to respond to ranged attacks or dex saves. Because dropping a single PC to 50% of their health in a single turn is still dramatic, while actually giving the party time to DO SOMETHING, instead of being shredded.
Nice strawman. Poorly constructed, but looks pretty.
3) And they will hit. I don't understand how you keep missing this point. The current Tarrasque has a modifier of +19. Even if you stacked magical gear on yourself and used special abilities to get your AC up the 30, which is FAR beyond what most characters achieve,
the Tarrasque still hits you half the time.
Most "epic level" PCs are only going to be sitting at an AC of above 20, maybe the fighter or paladin could get into 26 territory.
2) Do you understand how a Death Spiral Works? Yes it may not be the end of their journey if the fight is won, you may even be able to bring them back up into the fight.... except that since you can't bring them back to full HP, they will drop faster next time, along with whoever else is targetted. Then you need to bring both of them back, and that is pretty difficult to do and get both of them back to full, and so they both drop faster next time and this is all assuming the Healer is not targeted and is capable of targeting the downed allies and bringing them back. These are all worrying assumptions to make in actual play.
1) There is a whole spectrum between "tickle tickle fun time" and "ultra mega death edge death death".
I'm not complaining about it. But from your posts so far, and your utter dismissal of all the damage that can be done because "the cleric can just cast a spell and heal it" then you must mean you want something like the Tarrassque to drop two party members per round, from max hp, and including any healing the cleric may do. Because if the cleric can heal them back to full, then the damage was trivial and didn't count.
The damage is not low.
Did any of these parties attempt to fight such high CR monsters with no magical items and no feats?
No, the whole point of Legendary Resistance is so that the Big Bad doesn't get polymorphed into a goldfish and suffocate on round one. It is not so that we have solo monsters, because the designers have REPEATEDLY told us that we should include minions with the big bads.
29 damage on average, three times is an average of 87 damage. The dragon tends to go first. The Dragon has a very high to hit bonus. I've shown the math multiple times.
This could easily drop a sorcerer or wizard,
this is possible to drop, and if not drop can severely mess up a Bard, Druid, Cleric, Bard, Monk, Warlock or Artificer.
This is more than half the HP of a Fighter, Ranger or Paladin.
The point isn't the 9 fire damage.
The point is the average damage over a single turn, which is 87. And, notably, most PCs did not actually get an increase in damage prevention or HP. They had their own damage adjusted. So no, I doubt the power creep does what you say.
SO I guess the Dragon just keeps banishing them after the rest of the party is dead, forever and ever? Come on. Only the worst DMs would even consider doing that.
There is a difference between "this is hard" and "we are essentially dead the moment initiative is rolled".
I just don't understand why that is so hard for people to grasp. One sided stomps are not fun.
And while people keep responding to that with "well, the players have many options to..." if you have been following my discussion with Upper_Krust, all of those things? That makes the attacks "worthless" or "ineffective" and therefore mean the monsters attacks should be STRONGER.
If you go back a few pages he posted his "ideal" CR 30 monster. It does 210 damage in a single strike. If I'm reading their partial statblock correctly, you should expect an AVERAGE damage of 390 damage plus a stun plus swallowing on its turn,
and even more damage from legendary actions.
To get that into some perspective the STRONGEST fighter without accounting for magical gear has an average hp of 304. That is with a 20 con, Tough and the Epic Boon of Tough. You could throw 50 temp hp on them as well, and on average with that design they are STILL dropped from more than full health to zero hp in a single round of attacks with no legendary actions.
And if it hit anyone WEAKER than that, then it can likely drop 2 to 3 of them in a single round of combat. Maybe if you had a party optimized to the gills with specific magical gear to stand a chance... but 90% of parties playing the game don't do that. Most people are not optimizers.
So we should not treat the core monsters as though they need to slaughter a level 20 party in two turns to be a "proper" threat. No one ever said that the old Tarrasque didn't deal enough damage to be a threat,
its only repeated issue was its inability to respond to ranged attacks or dex saves.
Because dropping a single PC to 50% of their health in a single turn is still dramatic, while actually giving the party time to DO SOMETHING, instead of being shredded.
I don't think they are supposed to take down a PC in one round.To me here's an easy example:
Imagine a 17th level wizard with a 14 con has 98 hp. Now you might argue would a wizard always have 14 con, but I would argue that I am not included the myriad of ways this wizard might have buffed up their HP total (Aid, Heroes feast, temp hp from so many options you take your pick, etc).
Even at 98 hp, it takes the dragon 4 attacks to bring the wizard to 0. And note that if assume a simple AC 19 for the wizard, aka mage armor + shield + 12 dex, nothing crazy at these levels...but with a simple AC 19, the dragon only gets all 4 attacks to hit 65% of the time, more likely than not but certainly no guarrantee. Also, if the wizard does have fire resistance on, it actually takes 5 attacks on average. And then, it takes 2 more attacks while he's unconscious to kill him. And that's before I've looked at invulnerability or resistance to BPS or death ward or contingency, etc. and of course then he's one decent heal spell from being completely back in the fight.
So one of the physically weakest members of the party can stand up to a creature 7 CRs higher than its level, and face tank its entire attack regiment, plus a few LAs before the real risk of dying. And this isn't just any high CR monster, dragons are supposed to represent one of the physically strongest creatures in existence.
So yeah....the damage does seem low to me.
so then what are they supposed to do? just bat around some hitpoints for 3 rounds and then die?I don't think they are supposed to take down a PC in one round.