Joshua Randall
Legend
This rehashing of the 4e edition war is DELIGHTFUL. I simply cannot get enough of it.
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And, to the extent PF did beat 4e using ICV2's metrics, it's not "Pathfinder sold more than 4e", it's "Pathfinder sold more than 4e from Q2 2011 to Summer 2014". Which is basically the period when they stopped making new 4e stuff and focused on making 5e instead.Yeah, it certainly seems plausible that PF won via only the metrics ICV2 looks at and in the total aggregate picture 4E was still tops.
Wasn't 3E the edition with the shortest life span? 3.5 came out very quickly, IIRC.
so did Essentials, if you want to treat that as 4e but 3.5 as separate then you might be right, but that feels like trying to force the facts to fit the argument
I see it all the time. But I try not to give it more oxygen than necessary. So maybe I can offer you some free advice?Unpossible. You’re seeing it happen in real time in this thread. 4e must always, always be raked over the coals whenever its name is mentioned. It’s like Hastur but you only need to say it once.
Despite the poor marketing making figuring it out at the time difficult, mechanically there wasn't really any difference between 4E base and Essentials at the system level. The classes were build differently, but existed within the same overall structure. You could use stuff from base next to stuff from Essentials with zero issue or changes required.I just looked it up, and 3.5 was after 3 years and Essentials was after 2 years.
So, yeah. Quick.
Note: I played a lot of 3e and 3.5, and relatively little 4e. I don't know if they are comparable shifts. 3.0-->3.5 is a significant mechanical shift, far bigger than 5.14 to 5.24 so far.
If you are convinced that @Alphastream and the WotC employees cited have some reason to hide facts about 4e's success or failure, I'm not going to try to disabuse you of that notion. I'm quite content to have provided other readers of this thread with a link to what seems to me to be a reasonably put together article on this topic.and it is still conveniently vague. 4e sold less than 3e (Ben Riggs), it had good initial sales but then probably dropped off faster than any other edition (given that it sold less despite stronger initial sales). Them all declining is trying to hide that.
Essential material is literally completly compatible. It did not replace anything. 3.5 did replace things. Essentials are just other books with different material. PHB 1 stuff can be combined with. Its not a new edition. It becomes pretty clear when you look at the later "heroes of X" books (which were how the Essential books were named). Because it had many material in it specifically compatible with (almost requiring) PHB1/PHB2/PHB3 material. Like Monk Subclasses.so did Essentials, if you want to treat that as 4e but 3.5 as separate then you might be right, but that feels like trying to force the facts to fit the argument
Well easily: The lead designer did only play WoW for like 2-3 hours, did not like it and took other influences. This is why I posted the video with him stating that."WoW was an influence" is not an insult, nor is it the same thing as saying "4E was based on WoW." Given the time and the state of fantasy gaming at the time, it is hard to imagine how WoW COULD NOT have been an influence on 4E.
Yes the business model. The designers were starting designing it without knowing about digital tools. Thats why it is based to be played in real life (with cards (but also without)). Cards are NOT required they just help. Also you were not needed to buy them (you could) but you could also print them yourself.I thought it was recently revealed that the WotC brass were looking at games like WoW specifically and asking the designers to make something designed to draw in those players, because they wanted a slice of that pie?
And, to the extent PF did beat 4e using ICV2's metrics, it's not "Pathfinder sold more than 4e", it's "Pathfinder sold more than 4e from Q2 2011 to Summer 2014". Which is basically the period when they stopped making new 4e stuff and focused on making 5e instead.
Why do you think that the lead designer is the only person who has influence over a game? And why do you think "liking it" has anything to do with it?Well easily: The lead designer did only play WoW for like 2-3 hours, did not like it and took other influences. This is why I posted the video with him stating that.
Yeah, as someone who plays a wide variety of ttrpgs, the concern that the game we're playing isn't topping the sales charts has literally never happened. Popularity does not have a 1:1 relationship with quality.I can tell you the number of times the people at my game table were alarmed by the thought of playing a game that was being OUTSOLD by another game. It's zero.