Well, that didn't end up so well for me right after leaving the vault in Fallout 1, but I get your meaning.I've always said that level 1 should be a stern conversation and a fight with a giant rat.
I don't think I'd feel comfortable walking down the road with you."Level 1" is literally walk down a road. Maybe fight 2-4 guys.
But daaaaddddd I want my level 1 Half Tabaxi/Tortle/Aasimar/Gith Warlock/Fighter Hexblade Assasin to be able to use his level 3 ability of Raining Blood Everlasting noooooowwwwI don't think I'd feel comfortable walking down the road with you.
I've always thought of level 1 as a breeze, but if your point is, "this is 6e! Let's go!" then I have to agree. Backgrounds, cantrips, max HP, full health rests, death saves . . . Level 1 characters are ready for anything! Don't call Tiamat, but it should take more than a maybe-fight to get to level 2 now.
Not until you finish your lunch first.But daaaaddddd I want my level 1 Half Tabaxi/Tortle/Aasimar/Gith Warlock/Fighter Hexblade Assasin to be able to use his level 3 ability of Raining Blood Everlasting noooooowwww
You can always tell what the intended gameplay is (sometimes regardless of what the rules seem to suggest) by looking at the published adventures. By that metric, this new edition feels like its assumptions are not what they were.In my attempt to try 5.5 I was trying to decide between running the Dragonlance Adventure or the Planescape one.
I was heavily considering the Planescape one when I noticed that it starts at level 3. I was wanting to give my group the full 5.5 experience by starting at level 1 and heading up from there.
Well the Dragonlance one starts at level 1. Well okay that works. Not my first choice but I do like Krynn.
"Level 1" is literally walk down a road. Maybe fight 2-4 guys. DING Level 2. Even if I wasn't running Milestone there is no way to get XP for that aside from just handing them story xp for reasons.
Next chapter is basically wandering around a town and talking to NPCs. Maybe go fishing. A battle erupts and they actually have an encounter or 2. One a boss monster (more or less). At the end of the day DING Level 2.
This is basically level 1-5. Also, keeping in mind these 1-2 battles vs full up Heroes who can just "go nova".
1-2 walking, light battle
3-4 Fishing and light battle
3-4 is maybe 2-4 encounters after some talking
4-5 is mostly talking with about 3 encounters near the end
5+ seems to be when the actual adventuring starts.
WTH?
Also it would seem to slow the game down to after an hour "Okay your level 2, change your sheets." 45 later "Okay your level 3 change your sheets." 30 minutes later "Your level 4 change your sheets." etc.
Just start the game at 5.
Just wild IMO.
Is this normal now? I get 5E is meant more for telling stories then roaming dungeons but man the first 5 levels are just handed out for more or less free.
I still like to focus on skill challenges during level 1 ... but if a fight happens, it happens.I don't think I'd feel comfortable walking down the road with you.
I've always thought of level 1 as a breeze, but if your point is, "this is 6e! Let's go!" then I have to agree. Backgrounds, cantrips, max HP, full health rests, death saves . . . Level 1 characters are ready for anything! Don't call Tiamat, but it should take more than a maybe-fight to get to level 2 now.
You can always tell what the intended gameplay is (sometimes regardless of what the rules seem to suggest) by looking at the published adventures. By that metric, this new edition feels like its assumptions are not what they were.
Right there with you. This is why I try to be more selective about this stuff nowadays.I'm kind of surprised people aren't more mad at paying $50 for half of an actual adventure, if even that. "It's level 1-10 but really it's 5-10."
Not until you finish your lunch first.