Are Orcs in the Monster Manual? No and Yes.

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The culture war surrounding orcs in Dungeons & Dragons continues with the release of the 2025 Monster Manual. Review copies of the Monster Manual are out in the wild, with many sites, EN World included, are giving their thoughts about the final core rulebook for the revised Fifth Edition ruleset. But while most commentators are discussing whether or not the monsters in the new Monster Manual hit harder than their 2014 equivalent, a growing number of commentators (mostly on Elon Musk's Twitter, but other places as well) are decrying the abolishment of orcs in the new rulebook.

Several months ago, would-be culture warriors complained about the depiction of orcs in the new Player's Handbook. Instead of depicting orcs as bloodthirsty marauders or creatures of evils, orcs (or more specifically, playable orcs) were depicted as a traveling species given endurance, determination, and the ability by their god Gruumsh to see in the darkness to help them "wander great plains, vast caverns, and churning seas." Keep in mind that one of the core facets of Dungeons & Dragons is that every game is defined by its players rather than an official canon, but some people were upset or annoyed about the shift in how a fictional species of humanoids were portrayed in two paragraphs of text and a piece of art in a 250+ page rulebook.

With the pending release of the Monster Manual, the orc is back in the spotlight once again. This time, it's because orcs no longer have statblocks in the Monster Manual. While the 2014 Monster Manual had a section detailing orc culture and three statblocks for various kinds of orcs, all specific mention of orcs have indeed been removed from the Monster Manual. The orcs are not the only creature to receive this treatment - drow are no longer in the Monster Manual, nor are duergar.

However, much of this is due to a deliberate design choice, meant not to sanitize Dungeons & Dragons from evil sentient species, but rather to add some versatility to a DM's toolbox. Orcs (and drow) are now covered under the expanded set of generic NPC statblocks in the Monster Manual. Instead of players being limited to only three Orc-specific statblocks (the Orc, the Orc War Chief and the Orc Eye of Gruumsh), DMs can use any of the 45 Humanoid statblocks in the book. Campaigns can now feature orc assassins, orc cultists, orc gladiators, or orc warriors instead of leaning on a handful of stats that lean into specific D&D lore.

Personally, I generally like that the D&D design ethos is leaning away from highly specific statblocks to more generalized ones. Why wouldn't an orc be an assassin or a pirate? Why should orcs (or any other species chosen to be adversaries in a D&D campaign) be limited to a handful of low CR statblocks? The design shift allows DMs more versatility, not less.

However, I do think that the D&D design team would do well to eventually provide some modularity to these generic statblocks, allowing DMs to "overlay" certain species-specific abilities over these NPC statblocks. Abilities like darkvision for orcs or the ability to cast darkness for drow or a fiendish rebuke for tieflings would be an easy way to separate the generic human assassin from the orc without impacting a statblock's CR.

As for the wider controversy surrounding orcs in D&D, the game and its lore is evolving over time, just as it has over the past 50 years. There's still a place for evil orcs, but they no longer need to be universally (or multiversally) evil within the context of the game. The idea that D&D's rulebooks must depict anything but the rules themselves a specific way is antithetical to the mutability of Dungeons & Dragons, which is supposed to be one of the game's biggest strengths.
 

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Christian Hoffer

Christian Hoffer


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Uh... was anyone complaining about the lack of bakers, librarians, and shop-keepers?
No.

Again I will make this pitch: for butchers, bakers and candlestick makers, you can get away with a commoner statblock and a short list of tool proficiencies. It's fine to have this one statblock "just in case" but ultimately I think it is a waste of space to devote statblocks to multiple mundane NPC types that aren't intended to engage in combat with the PCs.
 

How often do DMs need to figure out what the stats are for random NPCs like bakers, librarians, shop keepers, etc., etc. in their campaigns? (Obviously ever inn keeper is a retired adventurer a minimum level of 8.) For me, it's not an issue at all. My players just aren't walking around beating up random NPCs.
I don’t think those things have dedicated blocks, they would just be a commoner.
 

Uh... was anyone complaining about the lack of bakers, librarians, and shop-keepers?
Not really.

At this point, bakers, librarians and shop-keepers are becoming an hyperbole to say that an orc commoner shouldn’t be that different from a commoner of any other PC species and therefore we don’t need a separate orc commoner stat block - and by extension - that an orc warrior shouldn’t be that different from a warrior of any other PC species and therefore we don’t need a separate orc warrior stat block (which some see as a logical fallacy, including me).
 


This is a thread about the "removal" of orcs from the Monster Manual, which as I understand it, has been done because it is now viewed as problematic to position them as a uniformly evil species.

QuentinGeorge drew a parallel between this and the inclusion of humans in the 2nd Edition Monstrous Manual, and noted that this worked perfectly fine.

I pointed out that it did not, in fact, work perfectly fine, because the specific entry for humans in the Monstrous Manual is problematic for reasons that are not at all dissimilar to the reason orcs, drow and duergar are no longer treated as monsters. Changing cultural sensitivities demand changing approaches to the presentation of content.

I don't think you are using the term "bad faith response" correctly above, but in any case, I don't appreciate the unwarranted personal attack.
It was irrelevant to my point (having stats for various humanoid and or PC race enemies is useful), so, yeah, I saw it in bad faith. (Unless WoTC can't write an entry for humans without it being racist?)
 



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