D&D (2024) I have a Monster Manual. AMA!


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One thing I don't get is why the mages are the only ones who get a special class tag ("wizard") in the new MM. Why doesn't the druid have "druid" as a tag? Why doesn't the noble prodigy have "sorcerer" as a tag? Why doesn't the death knight have "paladin" as a tag? Wasn't the point of the class tags to let DMs know that that creature could use magic items that require attunement by that class?

EDIT: Yes! From the MM intro section on giving monsters magic items: "A monster with a class tag after its creature type is considered a member of that class for Attunement purposes."

In that case, I think they should have included more class tags in the book.

EDIT 2: I have spun this thought off into its own thread: D&D (2024) - Class Tags in the new MM
 
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I don't think that is what the conversion guide is for. It doesn't tell you what a standard lizardfolk looks like. It tells you what statblock to use when the module you are running calls for a lizardman. That's a different thing.
Yup. It doesn't actually care about any factor beyond old statblock -》new statblock.
 



OK, I get that, but what does the scout entry say? Or any of the NPC entries really. How do they address the different species they are meant to represent? I am curious how these all interact RAW.

I don't think that is what the conversion guide is for. It doesn't tell you what a standard lizardfolk looks like. It tells you what statblock to use when the module you are running calls for a lizardman. That's a different thing.

The conversion guide is basically just: "If you're using a 2014 era adventure with the 2024 era rules, and the adventure says to use X stat block from the 2014 MM, and you'd like a quick replacement from this book, then we suggest you use Y stat block instead."

So it's not saying that all generic lizardfolk are scouts any more than it's saying that all generic orcs are toughs. It's just a quick-and-dirty guide for people who don't want to look for something more suitable or make something themselves.

EDIT: Ninja'd by @Reynard!
 


OK, I get that, but what does the scout entry say? Or any of the NPC entries really. How do they address the different species they are meant to represent? I am curious how these all interact RAW.
The Humanoid type is defined as "people defined by their roles and professions, such as mages, pirates, and warriors. They include members of varied species" and beyond that there's no real mention of species, even in the individual sections for scout, cultist, etc. Nor do the DMG sections on Creating a Creature or NPCs mention adding species stat blocks or anything else of that sort. The new core rulebooks don't emphasize adding species to NPCs at all.

This did make me take note that there's no section in the DMG for creating a species either. In general it seems WotC have not just changed the nomenclature but decided to move back from emphasizing species at all, regardless of what area of the game it is.
 


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