Chaltab
Legend
Gygax will never live that down.Not enough women's lib humor.
Mostly because he's dead, but even if he weren't.

Gygax will never live that down.Not enough women's lib humor.
5e fights were in large part very boring to me(and a lot of others that I've seen post) because WotC balanced around doing damage to large bags of hit points. Making more of the same isn't the way to fix that issueCan you please rephrase that. I fail to make sense of this sentence.
Yup. It doesn't actually care about any factor beyond old statblock -》new statblock.I don't think that is what the conversion guide is for. It doesn't tell you what a standard lizardfolk looks like. It tells you what statblock to use when the module you are running calls for a lizardman. That's a different thing.
It's still the CR 8 t-rex.Beast with the highest CR? Name of the Beast and CR, pliz!
I don't think that is what the conversion guide is for. It doesn't tell you what a standard lizardfolk looks like. It tells you what statblock to use when the module you are running calls for a lizardman. That's a different thing.
The conversion guide is basically just: "If you're using a 2014 era adventure with the 2024 era rules, and the adventure says to use X stat block from the 2014 MM, and you'd like a quick replacement from this book, then we suggest you use Y stat block instead."
So it's not saying that all generic lizardfolk are scouts any more than it's saying that all generic orcs are toughs. It's just a quick-and-dirty guide for people who don't want to look for something more suitable or make something themselves.
EDIT: Ninja'd by @Reynard!
Well there is a bit more than that - I just didn't show it all.For anyone keeping score, that is the right amount of lore for a core rulebook.
The Humanoid type is defined as "people defined by their roles and professions, such as mages, pirates, and warriors. They include members of varied species" and beyond that there's no real mention of species, even in the individual sections for scout, cultist, etc. Nor do the DMG sections on Creating a Creature or NPCs mention adding species stat blocks or anything else of that sort. The new core rulebooks don't emphasize adding species to NPCs at all.OK, I get that, but what does the scout entry say? Or any of the NPC entries really. How do they address the different species they are meant to represent? I am curious how these all interact RAW.
Just make quipper a nickname for the fish.Ack! So many menus to change in so many port towns across the realms!