Complete Numbers:
View attachment 395930
Here you go. Hopefully, I got everything included in this...
For the chart, the baseline 65% up to 95% attack success on chromatic orb with the expected Targets hit and total expected damage. For example, if you assume 80% attack success at 4th-level spell slot, you can expect to hit 2.39 targets on average, dealing a total of 54.79 damage among the targets.
With fireball we have the expected damage according to the number of targets likely in the area. Chain lightning also includes expected damage for total targets (minimum 2).
Draw your own conclusions. For myself, since fireball usually hits 3-4 targets IME, and sometimes more, it is generally better in terms of total damage since attack success is roughly 65-75%.
I'll double-check it. However, my maximum is 95% since a 1 always misses, and my damage includes critical hits.Something seems off with your numbers. Your average hits for a level 3 chromatic orb don’t align with what I previously calculated for 100% to hit.
So, here the problem with your numbers. At 100% chance to hit, there is NO 0 hits. You have to hit the first target. So, assuming the "rounded" 79.5% leap/bounce:Updated numbers for level 3 chromatic orb (assuming 100% chance to hit).
20.5% for 0 hits
16.3% for 1 hits
13.0% for 2 hits
10.3% for 3 hits
39.9% for 4 hits
I already did it...Anyone bored enough for level 4?
Complete Numbers:
View attachment 395930
Here you go. Hopefully, I got everything included in this...
For the chart, the baseline 65% up to 95% attack success on chromatic orb with the expected Targets hit and total expected damage. For example, if you assume 80% attack success at 4th-level spell slot, you can expect to hit 2.39 targets on average, dealing a total of 54.79 damage among the targets.
With fireball we have the expected damage according to the number of targets likely in the area. Chain lightning also includes expected damage for total targets (minimum 2).
Draw your own conclusions. For myself, since fireball usually hits 3-4 targets IME, and sometimes more, it is generally better in terms of total damage since attack success is roughly 65-75%.
I already did it...
I can see why you feel with a much better attack % CO can stand up well to FB and CL.Derp cheers.
Interesting comparing CO to chain lightning
I can see why you feel with a much better attack % CO can stand up well to FB and CL.
Out of curiousity, since the bounce is to different targets, if you have advantage on the initial attack roll with CO, do you grant advantage on the bounce attacks against other targets??
I know as DM I wouldn't generally allow that, but it probably would be situational...