D&D (2024) 2024 DMG: Thoughts on the Sample Adventures

I don't believe they were intended to be run by a new brand new GM, that's what the starter set type stuff is for. My understanding is these are meant to show off the procedure that was presented early in the chapter about how to turn an idea into an adventure. So they serve as examples of what your homemade adventures should sort of look like after you've moved on from running published adventures and want to start using homemade adventures.
Ah, the Quantum DMG of 2024: at once made for new DMs, and also unfit for them...
 

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I learned the GM with the 83 Red Box, so i am biased, but the nature of the teaching tool in that set still strikes me as the most successful way to make a DM: a purely narrative solo adventure followed by a solo D&D scenario, followed by a fully fleshed out dungeon level, then a drawn but not filled dungeon level, and finally a set of themes to make that final dungeon level yourself.
I just read this article about a Kickstarter ttrpg doing the same thing, and then you cite the original, so I'm gonna share the article I saw cuz yeah I think it's a great way to teach the game.
 

Ah, the Quantum DMG of 2024: at once made for new DMs, and also unfit for them...
Seems fairly normal to me that not everything is going to be geared towards people who are brand new. When making something like a DMG you will naturally want stuff in it that is useful for every DM experience level.
 



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