abirdcall
(she/her)
These changes to the way creature types are used has broadened the creative space.
The only humanoids in the MM are the NPC groups - mage, pirate, tough, etc.
This means that when there are orcs in an adventure the writer needs to specify what their professions/roles are instead of just 'orc'. Now we get orc pirates. That's great.
Additionally, many of the creatures have gotten more flavourful with more developed themes.
The 2 lizardfolk in the book are elementals because they have been influenced by elemental earth. Their entry starts by saying most are humanoid but then gives us 2 more flavourful stat blocks than we got before.
The only humanoids in the MM are the NPC groups - mage, pirate, tough, etc.
This means that when there are orcs in an adventure the writer needs to specify what their professions/roles are instead of just 'orc'. Now we get orc pirates. That's great.
Additionally, many of the creatures have gotten more flavourful with more developed themes.
The 2 lizardfolk in the book are elementals because they have been influenced by elemental earth. Their entry starts by saying most are humanoid but then gives us 2 more flavourful stat blocks than we got before.