D&D (2024) Martial/Caster fix.

And at any level the martials have unlimited damage potential with very few save or suck abilities. Those blindness, deafness spells are great when they work. Teleport unless the cell is antimagic. It's the same tired argument every time assuming that the magic will work every time when in fact if enemies are at your level it usually doesnt. And why would everyone have access to everything. Boring game design is all that is.
I'm not saying that we need those martials to have exactly spells like blindness or whatever. I'm saying that the whole system is full of stuff that simply isn't available to martials at all.

I'm not even saying that everyone needs access to everything. That's jut a strawman...

But I'll throw that strawman right back at you:

You are saying that no one needs access to everything, but it is pretty much the case that many casters have access to everything already, and martials don't. Consider something like the bladesinger. Clearly those things are then badly designed, since you agree that no one should have access to everything.
 

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Clever use I saw was the damsel in dustress was a simulacrim. She was rescued while the real one was still a captive.
That doesn't require duplicating spell slots.
Or really, any other combat capabilities.

A wizard can litterally have the power of a level 20 rogue.
 


Just want to point out that there are two different sides to my criticism of the abysmal martial design.

1: There are enormous areas of mechanics which they are completely unable to interact with, or where they are strongly deficient

2: They lack out of combat utility

These two are not always the same thing.

I'm not following what "influence" an echo knight has that I don't see in a battle master in your example. I think using the battle master's student of war ability gained at 3rd level to add a useful skill proficiency and also proficiency in alchemist's supplies is more useful than a 1hp echo because those alchemist's supplies can be used to brew potions during downtime on that fighter.
An Echo Knight is like a wizard and can basically overrule GM-veto.

The battle master basically has **** in terms of out of combat utility but the Echo Knight can actually teleport which is an amazing amount of utility, and it works in combat as a bonus.

That fighter can produce basic healing potions in 1 day, common potions in 2.5 days, uncommon potions in 5 days, and has the ability to invest more time and money in more rare potions if the player thinks it's worth it.

That's not bad.

The battle master maneuvers have several ability bonuses. The echo knight at the battle master can both use tactical mind on something like a persuasion check, but the battle master can have the bonus proficiency from student of war and add a bonus from commanding presence and use perfume for advantage on the roll crafted with that alchemist's supplies or either could just purchase the perfume. Conversely, a wizard spending a spell slot on charm person for advantage falls short in comparison.
Ability bonuses are basically useless because they rely on the weak skill system, and the skill system is unreliable and hard to use in practice. (because it lacks mechanics)

While neither the echo knight nor the battle master causes blindness specifically, the main benefit of blindness is advantage / disadvantage and battle masters have maneuvers to accomplish that.

I am saying that warriors need a way to do X. You are saying the result of X is Y and since warriors can also do Y this is fine. But we know that they are not the same, so this is invalid.

But counter example in case you want me to be rigorous:

A blind person cannot see.

A person with disadvantage can see.

Hence blindness and disadvantage are not the same.

Battle masters have the menacing attack maneuver to create the frightened condition.
It's a good thing too because that ability is cool, but it is one ability in one class and it is much less impactful than the fear spell, and it has no utility outside of combat either.

Being good at damage is something. Being good and taking damage is something. Another way to escape a cell is to break the door, or pick the lock, or pick pocket the keys.
Yes but the non-rogue martial is going to be worse at all, and at higher levels you will need to build a special anti-magic cell to hold the caster. Any conventionally built cell can hold a high level rogue.

And this is also related to the crappy skill system.

Something that's also good at preventing spells is the ability to inflict the dead condition. Martial classes doing a lot of damage to drop a spell caster does wonders. Something else that works is a monk readying to stun a caster when they cast the spell thereby interrupting the action with the stunned condition, or just stun ahead of time. High level rogues can do this too with potent strike and the unconscious condition.
This is only tangentially engaging with the mechanic in question.

The monk example is interesting, however. My understanding of ready action is that the reaction occurs after the trigger and would not interrupt the spell. Has this been changed in 2024 and I missed it?

By the time high level casters can cast spells to travel quickly (which is nothing but a convenience) the high level martials can pay for the service from NPCs.
And so can anyone else, including the casters.

This is fundamentally a version of the argument that utility does not exist. It's a bad argument.

Is being able to resurrect the dead really more impressive than not dying in the first place because of more hit points and better armor? Again, this is also a service for which high level PC's can pay, or often the DM can side quest it.
Yes, but paying for it from an NPC is admitting that this utility is unavailable to them.

Everyone can heal themselves with short rest HD expenditure, the healer feat improves on healing, and second wind is an obvious source of healing. Rally can grant temp hp instead.
That's self healing which is not the same thing.

You seem to be ignoring what martials can do when you make your argument here. There are obviously things that spellcasters can do that non-spellcasters cannot, but that's because it's a class-based system and each class has it's own strengths and weaknesses including spell casters. ;-)
Only the potion example is really relevant for my argument.
 


casting failure mechanic
This used to be one of the primary impacts of the Deafened condition (now it basically doesn't do anything). Making every spell above a certain level a gamble is something I think should never be default, though, so resource expenditure beyond spell slots is probably better.

But - even though this may be controversial - I think casters are actually in a good place. it's stuff around them that isn't, and it has more to do with utility that DPR doesn't capture.

Seriously, I want know how many folks proposing buffing martial classes are actually using the 2024 rules. They got buffed! A lot!
I'm wondering how much of what you're seeing is the known low-level advantage martials have against casters - those martials haven't gotten left behind yet in tier 1, but they start to be overtaken in tier 2 and just never claw their way back to much game relevance. Having the primary effect of a high DPR martial be "the fights are shorter" does not feel very satisfying to many martial players for two big reasons: one, less of the game is spent with the martial being relevant, and two, the martial doesn't have fights without themselves to compare to, so even when effective it's hard to notice without number crunching (especially when the primary benefit of shorter fights... is to casters).

You also have a six-player party with pretty diverse class composition, which gives them an enormous number of tactical options even at level 3. People talking about martials being overshadowed are not generally talking about tier 1 play.

There's been some suggestion I've seen that the 2024 MM is balanced for 2014 PC power levels, not 2024 PC power levels, but I'm not certain how seriously to take that since online complaints about encounter balance often don't follow some of the advice that's given about CR (i.e. EXP budgeting).

Your young dragon example is perfect for showing what I mean by this: a young white/brass dragon is CR 6, with an EXP yield of 2,300. Assuming "high" difficulty given in the new DMG, a party of 6 level 3 characters has an EXP budget of 2,400 per encounter. A good party of 6 level 3 PCs should be able to defeat a young white/brass dragon and its 4 CR 1/8 kobold warrior guards, and it shouldn't deplete their long rest resources to do so.

If you want to be super mean to all the martials have them face 24 CR 1/2 shadows in dim light, since they drain 1d4 strength on every hit (...sometimes EXP budgeting does break down a little bit).
 



I have fundamental problems with 5E, and I wish martials could participate in the cool stuff, but the easiest 'fix' (ie, avoid spellcasters running roughshod over your campaign) to the martial/spellcaster disparity without breaking the bank is just to use multiple encounters per Long Rest.

Just link encounters; have the orc ambush lead directly into a second encounter with the orc captain.
 

How are we possibly discussing FURTHER buffing martial classes in the 2024 rules? Are you guys actually playing the current game?!? Giving martial classes an extra action and bonus action each turn would be utterly busted.

I have a new campaign starting this Saturday, with characters starting at level 3. So far we have a druid, artificer, paladin, barbarian, monk, and rogue, and I am having to radically increase the challenge of every fight because there are so many martial characters.

Let's give some context: that monk currently has a base DPR of 21 at level 3. That's already too strong, IMO, but you give them an extra action and bonus action and it goes up to 42. At level 3. Meanwhile the druid has, what, ray of frost? Ice knife, if they want to spend a spell slot? I don't mind that martial classes have higher DPR and damage mitigation, because casters have more versatility. But casters have to at least feel like they can contribute something before the martial classes blow through the baddies in one round.

Seriously, I want know how many folks proposing buffing martial classes are actually using the 2024 rules. They got buffed! A lot!
I really don't love the idea of buffing PC things in 5e even further 😆
Ideally they'd be brought down in power.. but my 5e bother is PCs punching so high above their weight class, so ofc I want to avoid buffing to balance.
 

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