Corinnguard
Hero
Then there are the rules that are changed when another RPG company takes a rule from D&D and makes it better.Houserules, sure. People can do whatever they want in houserules.

Then there are the rules that are changed when another RPG company takes a rule from D&D and makes it better.Houserules, sure. People can do whatever they want in houserules.
Languages for a start. In 1st edition a high intelligence let you learn a load of extra languages. In 3rd edition, characters with a low intelligence were illiterate. Now language learning and literacy are completely divorced from intelligence.How have the mechanics changed? It still seems to affect the same things.
Personality is of the mind. And particularly strength of character and spirit (literally charisma). This is why it's a charisma save vs possession.Because psionics is of the mind, not personality.
Back in 3e, Religion was a field of study that a player could select when choosing the Knowledge skill for their character. Other fields of study within the Knowledge skill back then included Arcana, Nature and Psionics. These fields of study then became their own skills in 5e. Well, all but psionics became their own skill. Apparently, the funding dried up...Religious knowledge. There were no knowledge based skills in is edition. In 3e, religious knowledge was tied to wisdom, in 5e its keyed to intelligence (because it's book learning).
Anyone know why possession isn't a condition in 5e?This is why it's a charisma save vs possession.
I don't understand why religion isn't considered an Int skill in WotC 5e.it's just as much book learning as any other field of study.Back in 3e, Religion was a field of study that a player could select when choosing the Knowledge skill for their character. Other fields of study within the Knowledge skill back then included Arcana, Nature and Psionics. These fields of study then became their own skills in 5e. Well, all but psionics became their own skill. Apparently, the funding dried up...
No idea. I once had a situation where a PC chose to let a ghost possess them for a while. I gave the player a write up on the ghost's personality, and let them play their character with a different personality for a while.Anyone know why possession isn't a condition in 5e?
It is. But the reason WotC doesn't do things like Level Up is simplicity. One number, no need to look things up or do maths. If the rules are too complex, they get in the way of the fun (too much looking things up or arguing about interpretations). 5e(2024) is just edging towards too complex for me. Level Up is way over the level of complexity I want from a ruleset.I don't understand why religion isn't considered an Int skill in WotC 5e.
I feel the exact opposite on this metric. Level Up's level of complexity is almost as high as I want. All of WotC's games are too low for me to enjoy without constantly being irritated by one thing or another that doesn't make sense to me or is too simplistic for my tastes.It is. But the reason WotC doesn't do thing like Level Up is simplicity. One number, no need to look things up or do maths. If the rules are too complex, they get in the way of the fun. 5e(2024) is just edging towards too complex for me. Level Up is way over the level of complexity I want from a ruleset.
Even 3e? That's what killed wanting complexity and simulationism in my RPGs for me.I feel the exact opposite on this metric. Level Up's level of complexity is almost as high as I want. All of WotC's games are too low for me to enjoy without constantly being irritated by one thing or another that doesn't make sense to me or is too simplistic for my tastes.