Why not?They can't accommodate every playstyle
They are the ones that set the agenda, so it seems to me that it us always about choice.
Why not?They can't accommodate every playstyle
Why not?
They are the ones that set the agenda, so it seems to me that it us always about choice.
Okay, fine. Then you choose for yourself why high-level gets less play. I'm just giving out potential reasons. If you want to argue with all of them go ahead... but that just seems rather pointless to me.Is there any evidence that a large number of tables are "de-levelling" published material? That they are playing PCs vs Dukes of Hell but using the stats/mechanics for 5th level PCs?
I mean, I've never encountered evidence of that that I'm aware of.
To me, it seems that most people are simply not using those themes and tropes in their D&D play.
Just like fast cars are required for fast driving, It would be definition require high level games to have high level play anyone can have a low agency high level one shot. Trouble is the fact that in wotc's zeal for simplicity one shot resulted in a situation where they designed against the gm being supported on except for that low agency one shot style that doesn't require much support.I guess this matters if you feel forced to have a game exactly like is published.
Or more Combat as Marvelous Entertainment
Well, what about only high level games can have high level epic, or beyond epic stories and plots?
I think most would just super power their characters....or simply do the MOST important part: add homebrew rules for things like docile foes, no character death and a general easy game play.
I feel they'd have to change the game in a significant way to increase the number of playstyles catered to.Why not?
They are the ones that set the agenda, so it seems to me that it us always about choice.
Well, for my part I think it's pretty obvious why many people don't play high level D&D:Okay, fine. Then you choose for yourself why high-level gets less play. I'm just giving out potential reasons. If you want to argue with all of them go ahead... but that just seems rather pointless to me.
Make up whatever reasons you want to answer the question if you don't want to accept other people's answers. Doesn't matter to me none.
It's not about D&D embracing one or two styles.I've run and played in games that include several of the styles you say are not supported and typically the style of play had a tendency to vary based on immediate concerns. No campaign I've ever played exclusively embraces one style and certainly not the two that you claim are the only ones supported. What kind of support is required or desired is going to vary based on what you want out of the game.
That's why in Tier 3, Players start to go heavy on the Combat as War spells and start to cheese out the monsters into submission with magically induced unfair fights.One less common thing I heard from videos made by people who did play/run for higher levels, is that...the pwoer creep is kinda fake. In reality the way PCs gain power shoots super high in the middle, there is exponential power gain for tier II and early tier III, that makes PCs rollsotmp all level appriopriate challenges. However later, their boosts often don't give them as vast improvements on level by level. Also, level appriopriate enemeis suddenly begin hitting like trucks, their attack bonuses go up so much that high AC builds are suddenly far less effective, their saving throws go up so they succeed agaisnt save or suck or save or die more often (and if not, they use legendary resistance). It produces a "withdrawal" effect, where players were riding high on power for long time, and suddenly leveling up no longer feel satisfying and they easily can feel lest powerful than before.
For what it's worth, I don't think this is true of 4e D&D. I played 4e D&D to 30th level with a pretty experienced group of RPGers who are not afraid of pushing the mechanics. The game didn't break, and that's mostly because its in-combat balance is solid, and its out-of-combat resolution is via skill challenge (a type of closed-scene resolution) rather than via free GM adjudication of the fiction, and skill challenge resolution has no trouble incorporating rituals and other "wacky" magical effects into the framework (as the DMG and DMG2 explain).High level D&D is designed for you to be smart enough to build and understand a high level PC but then purposely play it stupidly to not abuse the resources you get.
D&D was created on vibes. And after level 10, the vibes all start catching up and there are nothing in the core rules to counter all the "cool stuff" you allowed. So DM have to either rush PCs to not give them time to use their resources properly, full their game with custom countermeasures, or get the players to promise to be dumb or ply them with snacks and beer.