James Gasik
We don't talk about Pun-Pun
I think the problem is more that, in these kinds of situations, a lot of your character's abilities become pointless, since most things that aren't combat-related are spells. That having been said, 2024 has tried to fix this a little- Fighters and Barbarians can use some of their combat prowess to help skill checks, for example.I disagree. I think courtly intrigue works best with a very light social system and D&D supports that perfectly. I've been in a courtly intrigue campaign.
It doesn't surprise me that "social combat" rules didn't work. I wouldn't expect them to. I would expect that it's very hard to do courtly intrigue without players mentally capable of intrigue and subtlety. A game system can't make a player an expert tactician, and that's true whether we are talking about physical combat or social combat.
D&D like any turn-based system is historically bad at chase scenes, and you have to hack it with a system of relative time and relative distance to get it to work. Really, anything that involves simultaneous action is hard within D&D or any turn-based game, though (ironically) BECMI with its phases and simultaneous declaration gets closest, and would allow you with some hacking to for example run a game of football (any form thereof) in D&D.
With social encounters, basically, if a situation is pure roleplay, your stats don't matter, and if your stats do matter, a Bard or Rogue with Expertise in a few social skills does all the heavy lifting, while the best thing the other PC's can do is keep their mouth shut.
And chase scenes, well, some classes do have abilities that trivialize them. Barbarians, Monks, and even Rogues (thanks to double Dash) are especially fleet of foot, and there are many spells that can close the gap with ease (hey I'll make a wall in front of the person we're chasing!). The classic chase scene doesn't really work unless the person being chased only has a slight advantage over you that can be overcome.
This is especially rough when anybody could down a potion of speed or flight in a pinch (unless everyone does, of course). It's things like this that really complicate fleeing in combat in a lot of cases (something else the game is pretty bad at).